Behemoth 0 Report post Posted May 31, 2009 About Maker: RMXP Genre: FPS/RTS Completion: 64% Story: 2159 AD A once prominent military advisor is persuaded back into action by investaging a transmission from a colony on a small planet in the Zeta II Reticuli system. He leads a team of marines onto the planet and soon ends up in the middle of a devastating crisis; Where afterwards they all uncover a dark secret held by the very people that sent them in. Features - Take control of any unit on the field at anytime - Issue orders to all your different fireteams as you move through the compounds sectors on the planet - Recruit Marines, buy Items and Weapons to suit up for battle. - Defend your HQ and build Mineral Extracters to establish a solid HQ defense. - Lots of units in a sector at once. - Raycasted world that includes: Lighting, Transparent Walls, World Objects, 128x128 tiles - Movies and sounds from some games and a certain movie. Groups The Marine Corps USC (United Systems Corporation) Aliens Units A unit can carry: two items, and two ranged weapons, with a combat knife. Each unit can increase their skill with any weapon they have equipped. By increasing the units weapon skill, it will take slightly more damage. The more kills a unit gets, the more experience they recieve. By gaining more experience the unit will recieve a small increase to their Maximum Health. Units die often, so you can send in more units by dropship for a price. Fireteams Fireteams are a group that consists of up to 5 units. You can give them orders on the map or give them quick orders while taking control over the fireteam. Headquarters HQ is a place where your main base of operations is. It allows you to build and upgrade many things for your team. By using your Credits(money) you can recruit new marines or purchase items. Any HQ can be captured by a team when only their units are inside the HQ area. Slowly the HQ will be taken over by that team, giving other teams a chance to stop you from taking over the HQ. Whoever has no HQ's left, wins the sector. Items Combat Knife Damage: Medium Fire Rate: Normal VP70 Pistol Description: Fires standard light damage rounds. Ammo capacity: 15 Damage: Medium Fire Rate: Normal 12 Gauge Shotgun Description: More damage is dealt the closer you are to the target Ammo capacity: 6 Damage: Light-Heavy Fire Rate: Slow M41A Pulse Rifle Description: Fires Medium damage rounds rapidly. Secondary fire switches to the grenade launcher if you have the required upgrade. Ammo capacity: 30 Damage: Light Fire Rate: Fast M41A Grenade Launcher Description: Fires M40-M50 Grenades, damaging surrounding enemy. Ammo capacity: 4 Damage: Heavy Fire Rate: Slow M56 Smart Gun Description: Fires light damage rounds rapidly. Secondary fire makes the installed computer chip auto target any enemies in view. Ammo capacity: 50 Damage: Light Fire Rate: Fast Medkit Description: Fully restores health automatically when health is below 50%. Proximity Turrets Ammo capacity: Infinite Description: A stationary gun that will attack any enemy in its sight. These can be placed down by anywhere by any unit. Mineral Extracter Description: Use on mineral deposits to receive more credits until the extracter is destroyed. Ammo Clips Description: Contains rounds for each individual weapon. Consumes ammo for the currently equipped weapon when clip ammo is zero. Screenshots Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6 Screenshot 7 Trailers Demo Download The_Corps.zip (36.8 MB) RPG Maker XP is not required to play this game. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 8, 2009 The screenshots aren't working. Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted June 8, 2009 Behemoth, this is a cool map and I am very impressed by the starting, but when it swaps to FPS mode, the graphics look like something from Doom 1. Overall, however, I think that you did a good job on this game. Share this post Link to post Share on other sites