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Kiriashi

RPG Maker Data

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Please download this.

 

Hey guys.

 

I was looking around in the data folder(C:\Documents and Settings\INSERT_USERNAME_HERE\My Documents\RPGXP\INSERT_RMXP_PROJECT_NAME_HERE\Data) of my RMXP Project, and saw that there is one item called CommonEvents. I was thinking, hey, what if you could distribute small parts of data instead of just the game? Thats why I am here. I wanna test something. In the download at the top there are two files: an RMXP project folder called Data Testing and an RMXP data file called CommonEvents. What I want you to do (after downloading them of-course) is go into the Data Testing project folder, then drag the other file you downloaded, the RPGXP Data file called CommonEvents, into the Data file. it should ask you if you want to replace it with the other one, click yes.

 

Now launch the game and click the switch and then post here and say if it worked or not.

 

If my hypothesis proves correct, then I might of though of something amazing. ;)

 

How it works is, I have a common event made that makes the character dance around and stuff. The switch event has two event commands, the switch flip animation and the 'Call Common Event 1:' command. If this does work then We can update files without re-uploading files, share weapon databases, post tileset information (so we don't have to set them, which could have prevented what's her name from leaving), Scripts and more!

 

Thanks in advance,

 

Kiriashi.

 

 

P.S This is just one test of many, I am going to test the sharing capabilities of all the Data types

P.P.S @Polraudio, you can transfer the script file for UT so people can use their old save files (maybe, we will just have to test it)

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Also if you have any other ideas on how to use this new technique (if it proves possible) then please post em' here.

 

 

EDIT: Oops, sorry for the double post. I thought I was editing the last one. The FastREPLY thing pops out like the QuickEDIT thing so yeah, I was confused.

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3 letters: SVN

I actually have seen this work tho. my scripter keeps sending scripts.rxdata for script updates.

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What does SVN mean?

 

 

Did you test this out?

 

I didn't know this has been tested before.

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SVN is Subversion. basically if you create a bigger project and you need alot of people to help, you host it off of a SVN. this is done quite a bit with many freeware programmer groups.

 

a good example of this is HERE: http://svn.eathena.ws/svn/ea/

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...

 

 

What does that have to do with this? Could you please tell me if this works or not?

 

 

I thought this would be a popular thread :(.

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say you make a game and you want to host it on an update friendly process. Instead of reuploading the whole list of files, only update the new items and all of the changes to the SVN host and that will make for easier updates for various games.

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Oh I see. Yeah that is what I am trying to get working with these data files.

 

So? Does it work or not?

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It works like a charm. No compatability issues all. ^_^

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SHAIAWEET! xD

 

 

Next I wanna test tileset passibility data.

 

(Did you like the dancing?)

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That should work too.

(and yes the dancing was quite interesting, and made me chuckle :P)

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I spent a little too much time on the dancing, lol.

 

 

I tested the tilesets and they work. xD

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You know Kiriashi, I was doing this in 2006. Its a rather old concept. I was contemplating whether or not to have the scripts in the scripts archive(among other places) in the form of .rxdata so people can just paste it in the data folder and open rmxp to retrieve the scripts. But a lot of wanderers would probably get all confused on it.

 

Have you done the passibility for the ultimate tilesets? You should upload those :rolleyes:

 

Oh, I was also thinking about(if i havent done so already) allowing .rxdata in attachments in posts. That way, for example, you wouldnt have to upload to mediafire.

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