teengamer 0 Report post Posted June 12, 2009 How do I make it so that only when under a certain tile type it has random encounters? Example: Only have battles on the forest tile. Share this post Link to post Share on other sites
Unka Josh 0 Report post Posted June 12, 2009 See, this is why I complain about Enterbrain's add-two-features-remove-two-features policies. In XP, this could be done very easily with Terrain Tags. But VX doesn't have those. So you're going to need to either get a script for this, or you're going to need to border your forest tiles with events that turn encounters on and off, which is a pain, as too many events on a map can cause serious lag. Share this post Link to post Share on other sites
teengamer 0 Report post Posted June 12, 2009 See, this is why I complain about Enterbrain's add-two-features-remove-two-features policies. In XP, this could be done very easily with Terrain Tags. But VX doesn't have those. So you're going to need to either get a script for this, or you're going to need to border your forest tiles with events that turn encounters on and off, which is a pain, as too many events on a map can cause serious lag. Great! Anyways... how do you do this in XP? Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 12, 2009 In VX can't you just use "areas"? I actually have no clue how terrain tags work, I never used em', and I can't find them in the conditional branch so I don't see where to check them. Share this post Link to post Share on other sites
Nisage 31 Report post Posted June 12, 2009 In VX can't you just use "areas"? I actually have no clue how terrain tags work, I never used em', and I can't find them in the conditional branch so I don't see where to check them. If it's for XP, then you can use a variable to equal Terrain Tags. Look at this tutorial on how to set it up. http://www.rmxpunlimited.net/index.php/rmx...encounters.html And you can use the "Areas" for VX, just make more then one depending on the field. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 12, 2009 Oh cool. Thanks for sharing this Nisage! Share this post Link to post Share on other sites
Unka Josh 0 Report post Posted June 12, 2009 Incidentally, you can use something similar to have the kinds of enemies you face be different in different terrains-- you have all the enemies set to "Appear Halfway," and on turn 0 you bring in the enemies appropriate to the terrain using Conditional Branches checking the Terrain Tag. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 12, 2009 Incidentally, you can use something similar to have the kinds of enemies you face be different in different terrains-- you have all the enemies set to "Appear Halfway," and on turn 0 you bring in the enemies appropriate to the terrain using Conditional Branches checking the Terrain Tag. Yep. Isn't cool how elaborate of a program RMXP can be without even scripting? Share this post Link to post Share on other sites