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Vprisoner

Call Script Window Size is Too Small

Question

I'm using RMXP 1.02a on Win7 and everything seems to be working fine. Problem is, I noticed some of my old event code was starting to have problems with being read correctly. I eventually noticed it was because the call script window was so small that longer-named variables got bunched together and couldn't be read right.

 

example.png

 

I noticed this happened ever since I installed the official version after switching to Windows 7 RC since before the game testing window wasn't giving any errors. Does anyone know of a way to increase the size of the script window or do I need to try something else?

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Maybe you could increase the Screen Resolution on you computer. It'll increase the size of RMXP, so it might work. Not really sure though.

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My resolution's already 1280 x 1024. I also just wanted to know if anyone else has ever had a problem like this. If worse comes to worse, I may have to create a class or method for every single piece of stand-alone code I would want to use in Call Script that wouldn't fit right otherwise... christ that's terrible.

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it won't fit right, however, there is a loophole: Where each line gets cutoff, go to the line below it, and backspace. This will take out the 'return', and make it looped text. also, ensure all commands on are separate lines.

 

You can also just write up the code in a small script snippet and call it that way.

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Yeah, that's probably what I'm gonna have to do. I was just annoyed because a lot of the CBS I wrote uses stand-alone code as well as scripts since I have to have it wait a few frames in between sections. But whatever; it's only a minor inconvenience. Thanks for the help anyway.

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