solshadow 0 Report post Posted June 25, 2009 How do I make a lilypad move when the player steps on it? Share this post Link to post Share on other sites
0 Marked 197 Report post Posted June 25, 2009 Set an event to your lilly pad graphic. Set the trigger in the event editor to: "Player Touch" Then in the commands, 2nd page, click "Set Move Route". From the drop down select "this even", not player. Then you have a lot of choices to choose from of what kind of movement you want. There's, move away from player(will move away from the player in the same direction it was approached), then move left, right etc. I misread the post and thought it said how do you make the lilly stop. I made a demo and everything. :( I'll post it anyway. Eventually you're going to need to learn how to do this: Lilly_Method_1.zip This is for XP right? Could you edit you post and add [XP] or [VX] so we know which engine you're talking about. Share this post Link to post Share on other sites
0 solshadow 0 Report post Posted June 25, 2009 Thats cool but.....I kinda meant the player steps onto the lilypad and it moves the player along a set path. As if the player is floating on top of it. Sorry for the loss of clarity in the first post, just woke up lol Share this post Link to post Share on other sites
0 Marked 197 Report post Posted June 25, 2009 Haha, okay. Well see if you can follow this... Do the same thing, but for the commands do this: Create two set move route commands, exactly the same, for the lilly and player, and just set the move left, move right things to create your path. Is it something like two bits of land separated by water, and you ride the lilly across? Shall I make a small example of that? Share this post Link to post Share on other sites
0 solshadow 0 Report post Posted June 25, 2009 Yup yup! It is two bits of land with water in the middle. Im trying to mske a maze/puzzle with small islands and lilypad er...bridges? or boats....transport systems lol yes! an example would be greatly appreciated as I do the first with both move routes on one page with player trigger (for lily and player) but when when i test the player just freezes up and nothing moves. I also did it on seperate event pages bu the same thing happens. Im tihnking its because the water has an X in the passable settings because when i moved the event to the ground (with an O) it moved freely and when i set the event to Through it moved by itsself. I dunno...maybe i just dumb? haha Share this post Link to post Share on other sites
How do I make a lilypad move when the player steps on it?
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