solshadow 0 Report post Posted June 30, 2009 Well so far I have come up with one original npc class and another one that I saw the script and liked the idea for. The one I came up with are a mesh of a vampire and werewolf kind of. *they are recruitable party members* These are apart of the storyline and you have to fight 2 of these. They use claws as they're weapon and at first they can only use attack and feed. Feed allows them to regain some health but they also transform into their more beastly animal like counterparts. Skills I thought of: Claws of Blood - Not very powerful but very accurate attack Shred - Damaging attack (may give def down status) Rend Flesh - Damaging attack (High chance of bleeding) Maul - Powerful but inaccurate attack Impale - 100% Chance of bleeding Blood Frenzy - (Basically a party version of Berserk) Berserk - Attack the foe with uncontrollable fury Devour - Eat one foe inorder to heal one's injuries Feed - Think lancet from FFX, just steals HP & MP The second I came across was a Blood Mage, which uses HP instead of MP for spells. Now I know this kinda sounds dumb but this mage will basically be a warrior that uses magic. Some spells I thought of: Soul Renewal - Depletes remaining MP to fully restore HP. Crimson Rain - Rains blood on all enemies, dealing damage. Increase HP - Increases max HP for one ally Bloodbath - Rains blood over the entire battlefield, damaging both enemy and ally alike. Now while I was writing this down in my notebook i was thinking that neither class should be affected by "blood" skills. Like if you have 2 blood mages, 1 of the first class (i haven't named it yet) and the main character with blood armor then they aren't affected if a BM uses Bloodbath Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted June 30, 2009 Hmm... Interesting. I am a bit confused on the whole "neither class should be affected by "blood" skills." Do you mean that if you were to wear "blood armor", you wouldn't be affected by blood-type weapons and spells? Also, if you want, I could whip up a quick demo using these if you want. Usually I don't really make large projects but am more of just helping around and making smaller, demo-like projects. Another question; what is bleeding? Like "Venom", but different animation? Also, I have a suggestions with some spells: With "Soul Renewal", shouldn't you make it so that if you have 100 MP you only get back 100 HP? So, if you would like me to make a quick demo, just say so. Share this post Link to post Share on other sites
solshadow 0 Report post Posted June 30, 2009 With the blood armor question, basically yea. I just kinda put that there cuz I was goin to put "if you had a party for 4 blood mages" but then i remembered that both blood mages and the other class are special classes that the main character cant get. A demo would be great, i have a script that i found. Havent really had a chance to look it over tho, i'll post the url if you want it. And bleed is just like venom...I forget where I got it from tho, maybe we can come up with a different effect? As for the soul renewal, since BM use HP i was thinking of not giving them alot of MP so it would bascially just use all their mp for full HP but we could do intervals like 1MP = 1000 HP or something along those lines EDIT: Bleed is basically like Sap where the max hp of the character bleeding decreases slowly. Also, decided to name for first vampire-like class the Revenant. Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted July 24, 2009 Hmm...a blood mage script? Sounds interesting...I have a blood mage in my game, and something like that would be great. I'd love the ability to make a spell that costs HP instead of MP. Puts a little more strategy into it. Share this post Link to post Share on other sites
solshadow 0 Report post Posted July 24, 2009 Blood Mage Link I dont actually know if it works but I found it awhile ago. If you try it can you reply stating if it does or not? Share this post Link to post Share on other sites