Punk 0 Report post Posted February 6, 2007 Requested by Neb/Alcaeus/Akakios from Kamainsworld forums. Create a new script, call it Scene_ForceSave2 and paste this script in there. When saving, you cannot cancel out. You must save. (This script is a edited version of Scene_Save) #============================================================================== # ** Scene_ForceSave2 #------------------------------------------------------------------------------ # This class performs save screen processing and there's no cancelling out. #============================================================================== class Scene_ForceSave2 < Scene_File #-------------------------------------------------------------------------- # * Object Initialization #-------------------------------------------------------------------------- def initialize super("Which file would you like to save to?") end #-------------------------------------------------------------------------- # * Decision Processing #-------------------------------------------------------------------------- def on_decision(filename) # Play save SE $game_system.se_play($data_system.save_se) # Write save data file = File.open(filename, "wb") write_save_data(file) file.close # If called from event if $game_temp.save_calling # Clear save call flag $game_temp.save_calling = false # Switch to map screen $scene = Scene_Map.new return end # Switch to map screen $scene = Scene_Map.new end #-------------------------------------------------------------------------- # * Cancel Processing #-------------------------------------------------------------------------- def on_cancel # Play cancel SE $game_system.se_play($data_system.cancel_se) # If called from event if $game_temp.save_calling # Clear save call flag $game_temp.save_calling = false # Will not go to menu. It will redirect to this scene until the player has saved. $scene = Scene_ForceSave2.new return end # Will not go to menu. $scene = Scene_ForceSave2.new end #-------------------------------------------------------------------------- # * Write Save Data # file : write file object (opened) #-------------------------------------------------------------------------- def write_save_data(file) # Make character data for drawing save file characters = [] for i in 0...$game_party.actors.size actor = $game_party.actors[i] characters.push([actor.character_name, actor.character_hue]) end # Write character data for drawing save file Marshal.dump(characters, file) # Wrire frame count for measuring play time Marshal.dump(Graphics.frame_count, file) # Increase save count by 1 $game_system.save_count += 1 # Save magic number # (A random value will be written each time saving with editor) $game_system.magic_number = $data_system.magic_number # Write each type of game object Marshal.dump($game_system, file) Marshal.dump($game_switches, file) Marshal.dump($game_variables, file) Marshal.dump($game_self_switches, file) Marshal.dump($game_screen, file) Marshal.dump($game_actors, file) Marshal.dump($game_party, file) Marshal.dump($game_troop, file) Marshal.dump($game_map, file) Marshal.dump($game_player, file) end end Now when doing an event, use the call script event command and call this. $scene = Scene_ForceSave2 Then after that command, PLEASE use the wait frames command before anything else after using the call script command to call this script. Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 6, 2007 awesome...not sure WHY you would want to FORCE the player to save (it should be the player's choice) but, still cool. Share this post Link to post Share on other sites
Punk 0 Report post Posted February 6, 2007 Me neither but it was requested. :D Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 6, 2007 heh...remind me not to play that game then lol Share this post Link to post Share on other sites
Punk 0 Report post Posted February 6, 2007 Sure I will. :D Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 7, 2007 forcing someone to save their game is mean! Share this post Link to post Share on other sites
Punk 0 Report post Posted February 7, 2007 Hahahahaha, yes it is. :D (It's not like I would use this.) Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 7, 2007 hehe, yeh, I'd never use it...no reason to force a save...unless it is an auto save... Share this post Link to post Share on other sites
ryanrulz_11 0 Report post Posted February 8, 2007 Well...on some aspects, its good, but most aspects are really, really, really bad! Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 8, 2007 yeah...I only agree with a forced save if it is like an autosave...not if it is a forced save like that... Share this post Link to post Share on other sites