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Omar

[VX] Hero creation Problem

Question

Thank you all in advance for your aid.

 

In any case after looking at sites of interest link I found a character maker and clicked on that link (http://www.famitsu.com/freegame/tool/chibi/index1.html)where I made a test character to toss into my game. This is where I ran into problems. While the character is the correct size when selecting his graphics in game only a portion of him his selected. I was able to export out actor-2 in game and just copy and paste my new graphic in it causing it to work like a charm, however I was wondering what the proper solution would be.

I thank you all once again,

 

Omar

 

post-9817-1247724015_thumb.png

post-9817-1247724076_thumb.png

The Character I created.

Added to the default actors so I could select him in the game

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3 answers to this question

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I think you already figured this out.

 

In RPG Maker VX, the image file of the charactersets are cut for 8 different characters, so the file gets split evenly 12 squares along and 8 squares down. As in the first image you posted, it only has one character which is 3x4 frames and is getting split 12x8.

 

Since you added it in the 2nd image it works correctly.

 

A solution is using a script. Here it is: http://www.rmxpunlimited.net/index.php/rmv...ts-in-rmvx.html

 

Save your image file with the prefix "$", example: "$mycharset". That cuts the image 3x4, so it should work in the game.

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Thank you for your help. With that information I figured I would be able to tackle the faces without any problem; however I ran into one small snafu.

After importing the faces into the game it left a little white outline around the faces I created. I’ve used both transparent white and semi transparent white with no affect. The only solution I have found so far is to manually paint those white lines into a background color (I choose green). Once again I am hoping there is a less time consuming way or that I am just missing something.

 

Thank you in advance for your help,

 

Omar

 

post-9817-1247769821_thumb.png

 

Top row third from the left is what the face will look like in game. With all the white lines around it, the picture looks off. Below that picture is what it the picture orginally appears as. As everything is white, I am unsure why there is an extra white lines not getting caught. Finally the first picture. I haven't fully edited it, however I am slowly getting rid of the white lines by hand. This is a long task, however it works, but I would like something a little faster.

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Im afraid there is no quick fix for that. It's basically thats how the image is, I'd imagine as the faceset is redistributed someone along the line saved it as a jpg or some other filetype which causes that.

 

The solution is to edit them in an image editing program like photoshop, as you've started.

 

The 3rd face from the left, both rows, looks as if it were made on facemaker.

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