vincestick 13 Report post Posted July 18, 2009 Okay, just to tell you before you read on, and depending on how fast you read, this will consist of information on my project, a few screenies for critique..ing....and, what the heck, how about a few questions about RMXP, my project, etc.....hence the 'hodge podge' title. I'm doing this just so I don't spam the forum with a lot of posts, because if I do, I would probably make a good number of people angry, which would make me sad, and if UrHappyplz is sad, then I think 2012* would happen a little bit early..... 2012* *Save it for the mature discussion forums....but c'mon, really? ANYHOO, To start off, here is my title screen of my game. I used icons (or whatever you call it) from Artofmin's title screen resource-template-thingy. Here it is: Title Screen for my Project ....I currently have 2 (count 'em), 2 maps...an upstairs and downstairs to a house. They are simple, yes, but they're not done....at least I don't think so.....Oh, and ignore the characters there, I put them there to test some scripts. Rooms of a House (Oh, they're not connected, they're both 2 maps). simple, yes? So, that's all I was able to make today. I have the scripts, resources and notes I need, so all I have to do is actually make the damn thing. Credit will be given when credit is due, most preferably in the credits. It might...okay, it will take a long time to complete, considering I'm making this all by myself. I have these ideas and concepts in my head and written down, so hopefully it won't take that long to do. My project is made for fun, I don't plan on making it Emmy-contestant material. This means that about 95% of the game is being made using the RTP, which for me isn't a bad thing because that's what it's there for. If you ask me I think it's okay to use the RTP, it's how you use it that matters. I will try my best to not make my game look crappy. I also plan on putting quite a bit of content in it, such as mini games, side quests, hopefully a long and interesting main quest, secrets, achievements, as well as references to other games, movies, etc. Here is an example of one of my references that I wrote down (If I see it elsewhere I will hunt you down, ignoring your tiny pleas telling me it was just a coincidence) In a certain city, there is a clothing shop called Gilga's Mesh (hint: It's a mythology reference =P) And also, I just wanna ask a few things....and these are also open for discussion.. 1.) Why do some refer to the RTP main character as Arshes? Isn't his default name Aluxes? 2.) Is it wrong, boring, and in many ways a loophole to use Arshes/Aluxes as your main character...? 3.) I don't understand why many people think the default battle system is stupid or boring. Most reviews of this program I've read said that one of it's CONS are a stupid and boring battle system. I don't think it's stupid or boring. In fact, I'm using it for my game (along with the Breath of Fire Enemy Window script by Noobitron, combined with the Slanted Bars script by Sephiroth Spawn). And here's food for thought. Look at Pokemon......Its battle system is the same damn thing......yes, it is. When you break it down to the basics, both battle systems are very very similar, and look how many people enjoy the game! If you prefer side-view (which is also the same concept, but with more animation) or an ABS, then go ahead and use that for you're game. I don't really care, but I start to care when you bash or undermine the default BS when I'm sure a good number of people actually quite enjoy it. Um...Okay, that one above was more of a rant instead of a question but feel free to jump in anytime.... Holy CRAP, this is long....I think that's it...for now (dun dun dunnnnnnnn!). Share this post Link to post Share on other sites
Leon 55 Report post Posted July 18, 2009 ANSWERS: 1) Arshes was the name in the PK (hacked) version, and was adopted before the release of the english version. 2) Arshes/Aluxes is considered your 'typical' hero. Young man, young looking, sword/shield combo. People consider it wrong because all 8 of the originals are pre-made, and show no creativity. 3) People these days need more than the old 'Dragon Warrior 2' battle system. These young whipper-snappers know nothing of story, but only gameplay. Yes, gameplay is a crucial piece, but story couldn't hurt to pay attention to. Personally, I like Cogwheel's RTAB, because it is more attuned to the old FFV way of playing. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted July 18, 2009 1&2) Never ever use the default characters. Like Leon said it shows no creativity. 3) Sure the default is not that bad but i usually avoid them. Now Another point Leon said you need a good story, Yes you need a good story and need to get rid of most of the default stuff(80%). Share this post Link to post Share on other sites
vincestick 13 Report post Posted July 18, 2009 Okay, I understand not using Arshes/Aluxes as your main character, but what if you make your own version of that combo (And I don't mean recoloring him) and make it look completely different from Alexus/Arshes. I suppose if you made him (or her) it would be okay because it's original, or in other words, custom made. That would be the case, but this isn't my serious (word used loosely, no use getting serious about much of anything.) project. It's almost as if you're saying that the RTP should only be used solely for testing purposes. That's like telling EB "Hey, good work on making those 120 sprites and battlers and tilesets to help start us off, but we don't need them, we were just gonna custom make everything so...yeah. Thanks for your hard work on those neat possibly hand-drawn and comp-colored sprites but I don't think we'll be needing them." To me, I think that it's a shame to just leave these RTP things collecting dust, regardless of whether or not you would want your game to be 'uber-custom.' Now, just solely using the RTP would have your game cliche, dull, uncreative. Pretend that's what you tell everyone here, or any other rmxp site. If you would do that, the people would most likely A.) Scramble around trying to find as much unused or less frequently used resources they can, B.) go commando and totally draw their own sprites, battlers, tilesets, and script their own scripts, until it results to a point that it doesn't even look like that they made it using RMXP (which would amaze me greatly.), C.) still use the RTP, only they would try and make it wonderful with a couple of added scripts, a dynamic story and added content (umm, this isn't directed toward me mind you, it's just an example...). Now, if most went and did A and B, then the RTP would be rarely used, thus partially making it free game to use, because it won't be seen frequently. BUT, this theory is hypothetical, and even so, just the thought of seeing the standard RTP in a game would make you automatically label the game maker uncreative and totally ignore on what could have been a decent game? It makes you think, if even making an RTP was even necessary. Sure you could use them for templates but they have those on the web as well. Or maybe, you tolerate just a bit of RTP in a game, it's just that seeing too much RTP sends you off the wall, regardless of story, content and all that. What about if it was possible to stream games made from RPG Maker 3? Everyone's game would be 100% RTP, but everyone's game would be different in terms of story, events, places, etc. Would you give those games the cold shoulder and label them dull? (This question is completely rhetorical, considering RM3 was...well, highly limited and as far as I know there are no known resources for it.) Anyway, enough of that....did you see the Title? or the zomgwtfbbq-RTP-made-maps? If this is confusing or if it's even making sense I wouldn't mind much by it.........I literally had 0% sleep..... Share this post Link to post Share on other sites