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Enigma

Mindscape

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[socrates] To them, I said, the truth would be literally nothing but the shadows of the images.

[Glaucon] That is certain.

[socrates] And now look again, and see what will naturally follow if the prisoners are released and disabused of their error. At first, when any of them is liberated and compelled suddenly to stand up and turn his neck round and walk and look towards the light, he will suffer sharp pains; the glare will distress him, and he will be unable to see the realities of which in his former state he had seen the shadows; and then conceive some one saying to him, that what he saw before was an illusion, but that now, when he is approaching nearer to being and his eye is turned towards more real existence, he has a clearer vision, -what will be his reply? And you may further imagine that his instructor is pointing to the objects as they pass and requiring him to name them, -will he not be perplexed? Will he not fancy that the shadows which he formerly saw are truer than the objects which are now shown to him?

[Glaucon] Far truer.

[socrates] And if he is compelled to look straight at the light, will he not have a pain in his eyes which will make him turn away to take and take in the objects of vision which he can see, and which he will conceive to be in reality clearer than the things which are now being shown to him?

[Glaucon] True, he now.

[socrates] And suppose once more, that he is reluctantly dragged up a steep and rugged ascent, and held fast until he 's forced into the presence of the sun himself, is he not likely to be pained and irritated? When he approaches the light his eyes will be dazzled, and he will not be able to see anything at all of what are now called realities.

[Glaucon] Not all in a moment, he said.

[socrates] He will require to grow accustomed to the sight of the upper world. And first he will see the shadows best, next the reflections of men and other objects in the water, and then the objects themselves; then he will gaze upon the light of the moon and the stars and the spangled heaven; and he will see the sky and the stars by night better than the sun or the light of the sun by day?

[Glaucon] Certainly.

[socrates] Last of he will be able to see the sun, and not mere reflections of him in the water, but he will see him in his own proper place, and not in another; and he will contemplate him as he is.

 

This game plays off of the idea of the fragility of reality.

There is essentially no real intro for the game.

Also the story cannot be revealed without spoilers

which are here

At your own risk of ruining some of the game for you

You enter a blank realm with 2 orbs: one blue and one silver.

By exploring with the keys, you discover that you are able to move to one of the orbs. By moving to the stationary orb and activating it, it will communicate to you. It then will show you three people, who you have know idea about. You will have to choose out of the three of them one person to die and one person to live. You will have no idea the future implications of that decision. Your choices will determine in what order you play the characters' stories. You will learn about the characters as you play them, as the objective is to restore your characters memories.

 

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OMG. Nice. I like the plot alot. lol, rhymes. I was making a game like that with VX (The City) and XP (Black Wars 13). You choose either a boy or girl and the story changes. There's even mini-missions which you can do depending on your gender. I should finish The City....

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OMG. Nice. I like the plot alot. lol, rhymes. I was making a game like that with VX (The City) and XP (Black Wars 13). You choose either a boy or girl and the story changes. There's even mini-missions which you can do depending on your gender. I should finish The City....

Intresting, maybe we could do a Co-Op, I would need you to help with some of mygames though.

 

Furthermore I forgot to add this in, but the major points of the game are its game play and story. I'm using the XAS battle systems seeing as its my current favourite abs system, The action battle system keeps one intrested in the game long enough to were they start to wonder WTF is going on in this thing. And the best part is :D You don't understand anything at all. Your trying to fid your memories, but you have know Idea why, how you lost them or what is telling you to find them.

The gamer is then wrapped up in the story of the game, thats when they get hooked and comeback for sequels and 3quels.

It similar to an anime that i watched Recently that stole alot of time called Higurashi, but I save that for another thread.

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I would love to help. I'm not feeling too confident about my Jersey Devil game anyway.

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