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Leon

Need script ideas.

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Give me your ideas on scripts. If i find them unique enough and do-able, I'll consider taking it on. So hit me with your best shot! Let them idea's soar!

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You could try making that soul upgrade system like Onimusha, or upgrade you weapon augument system and make it a little like Dark Cloud, complete with the weapon having it's own stats.

 

Or for something I have yet to see, how about an Airship or Boat script?

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Now that Suza mentions inventories. What if you had a script so that depending on your class depended on how much weight you could carry. And each item would have a certain weight. Like say fighters could carry way more than mages. And a sword might weigh 10lbs while a potion ways 1/2lb. And make it to where you can trade items between each character. And if you are carryin' more weight than your player can handle you can't walk so you ahve to trade items or drop some :D . And as your strength or levels increase you can carry more. :D Just an idea Leon.

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These are all wonderful ideas. Truly marvelous. Ark, in reguards to your weapon upgrade system. That intrigues me. Can you elaborate a bit more?

 

Suza, I honestly don't know how to pull of a Diablo-style inventory, else I would have taken a stab at it. It is one of my favorite games. If I can think of a way to do this, I will attempt it.

 

Wyz, That is a good idea. It is actually a good possibility on this, but I would base it on strength, and use a formula. This would make more sense.

 

Ryan, creating a password is a GREAT idea, but the problem is, each actor stat and everything would need to be defined by a character. It woudl take whoever wrote that encryption, it woudl take forever to write.

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Glad you like it Leon. And I liked Ryan's idea to. But like you said it would take a long time.

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Well, have a weapon that has it's own attributes. Like Attack and Endurance. And give it Hp, so you'll half to get it repaired. And endurance can be something to resist it, also give it elemental attributes. Havn't you played Dark Cloud before?

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Years ago, i played Dark Cloud. Anyway, giving a weapon durability isn't hard, but it would fall under 'only one weapon of each id' category.

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Well, just an idea. You go from there. However, I would like a nice boat/airship script, then again. Those can be done eaisly with events..

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A thought I had is make an overdrive system that, instead of going with your character, is connected to your weapons. Like, if you equip a "Mithril Sword" you have to raise the overdrive to max then you can use "Hurricane Slash". But, you can switch between weapons outside of battle, and each weapon has its own overdrive meter, so that if you take a weapon with a half meter off and swap for something else, the meter is empty (if the weapons drive is empty) but you can switch back to the original and have the same drive amount you had with that weapon before...I call it the "Weapon Drives" and is a feature I wanna use in CoC should I learn how to make it...

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I am getting a TON of excellent ideas with weapons, but the problem with them is that if you have 1 weapons with the id of 001, you cant have different parameters for each one. See why I have had to pass on some of them?

 

Now, if you r idea means 1 overdrive per weapon-name (example, 2 iron swords, each of them sharing a bar) that is possible.

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yeah, sadly, that is the only problem...but me...I think I would only add the overdrives to items I can guarantee the character can get only one of, thus keeping them from obtaining 5 mithril swords, each sharing the same bar...but, yeah, I know what you mean.

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Well, setting it up like that is easy, so long as they only get one of said item. Also, I am currently trying to find a way to sort items like:

 

Potion

Potion

High-Potion

High-Potion

Iron Sword

Iron Sword

etc

 

So each item gets its own id, in addition to it's item id.

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that would be cool. I would love the overdrive thing...but you'd have to get it to work with the RTAB system I have...

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Now, here is the script that will keep you preoccupied for months at a time. I don't feel like reposting it, but you can view it at this thread here.

 

I'll get back to you tomorrow, I'm heading to bed. Good night.

Edited by Grandor

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That description is a little confusing, but it looks like the hardest part is the draining as time goes on.

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Alright, I will just post it here. But because it's a long and hard script, I may have a hard time figuring out how to explain this.

 

 

First Step for the Script: Add a Gradient bar to the status menu called Prayer. This will be your prayer ability.

 

Like SP and HP: Like SP, and HP. They have a certain amount of points that they have at the start of the game out of how many they have left. Like HP for example, 400/1,000. 1,000 would be how many HP points the player has at the start of the game. And 400 would be how many are left out of 1,000. I would like the player to be able to customize how many Prayer Points they have at the beginning of the game.

 

Customization for characters: I would also like it so that you can decide which member has this prayer ability. So, for example if you had a cleric in your party, it would be best to give the ability to him/her.

 

Drain Rate: I would like the player to be able to customize how many points a certain prayer gets taken off for each minute of game play (or you could create a timer to keep track of this. I don't know.) The person would be able to decide how many points gets taken off for a certain prayer.

 

Different Prayers: I don't want players to be limited to only one prayer to the entire game, therefore, they can have as many prayers as they want.

 

How to create Prayers: The player would create a Skill, and the Script would use that Skills ID for the prayer.

 

How to activate prayers: I would like it so that at the push of the Enter button, the prayer ability begins. You can then check how much your prayer has been draining via your status menu, by looking at the Gradient Bar, I asked for. To deactivate them, the player would press Enter again.

 

 

If you have several prayers: I would like it to show a window displaying all your prayers and how much they drain per minute. And a description of each (which can be changed via the Skill Menu) The player can then choose which prayer they would like to use.

 

That's about it. I hope it's easier to understand now.

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-nods- sounds like the Runescape prayer system, which is pretty cool...the only thing about Runescape is that you can only get a max of 99 HP...and each HP you gain is a whole level...which is really dumb...same with the prayer points...one point per level v.v However, if you got like...50 points per level, that would be cool.

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In runescape they increase certain stats by a percentage...like strength, defense, or attack by 5, 10, and 15% most of them anyway...I guess they added other prayers which do similar stuff but with other stats too...

 

EDIT: You know...I just thought of this...you COULD just go with the normal MP thing for the prayer points, then just use this script, which is an edit to Window_Base.

def draw_actor_sp(actor, x, y, width = 144)
# 文字列 "SP" を描画
self.contents.font.color = system_color
case actor.class_id
when 1
sp = 'EP'
when 2
sp = 'MP'
when 3
sp = 'MP'
when 4
 sp = 'SP'
when 5
 sp = 'MP'
when 6
sp = 'MP'
when 7
 sp = 'MP'
when 8
 sp = 'MP'
when 9
 sp = 'MP'
when 10
 sp = 'MP'
when 11
 sp = 'MP'
when 12
 sp= 'MP'
end

Just change the MP to "Prayer" instead...then just use status's to inflict such things as "strength prayer" or something on your own characters...it's what I do in my game...

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I can create new stats with ease, including prayer. I just need to know what they will be doing.

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What they do is dependent on what the player decides to make with a Skill. Because prayers are just new skills it depends on whatever the skill is. And whatever this new skill does, is what the Script will be using.

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