Leon 55 Report post Posted February 7, 2007 Give me your ideas on scripts. If i find them unique enough and do-able, I'll consider taking it on. So hit me with your best shot! Let them idea's soar! Share this post Link to post Share on other sites
Arkbennett 16 Report post Posted February 7, 2007 You could try making that soul upgrade system like Onimusha, or upgrade you weapon augument system and make it a little like Dark Cloud, complete with the weapon having it's own stats. Or for something I have yet to see, how about an Airship or Boat script? Share this post Link to post Share on other sites
Suzakudemon 0 Report post Posted February 7, 2007 I had an idea a while ago. An inventory style like the diablo games where you can move the items around, and each of them take up a certain amount of space. Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted February 7, 2007 Now that Suza mentions inventories. What if you had a script so that depending on your class depended on how much weight you could carry. And each item would have a certain weight. Like say fighters could carry way more than mages. And a sword might weigh 10lbs while a potion ways 1/2lb. And make it to where you can trade items between each character. And if you are carryin' more weight than your player can handle you can't walk so you ahve to trade items or drop some :D . And as your strength or levels increase you can carry more. :D Just an idea Leon. Share this post Link to post Share on other sites
ryanrulz_11 0 Report post Posted February 7, 2007 How about create a password when you save so that you must type in that password to enter the savefile so that no-one will be able to hack in Share this post Link to post Share on other sites
Leon 55 Report post Posted February 7, 2007 These are all wonderful ideas. Truly marvelous. Ark, in reguards to your weapon upgrade system. That intrigues me. Can you elaborate a bit more? Suza, I honestly don't know how to pull of a Diablo-style inventory, else I would have taken a stab at it. It is one of my favorite games. If I can think of a way to do this, I will attempt it. Wyz, That is a good idea. It is actually a good possibility on this, but I would base it on strength, and use a formula. This would make more sense. Ryan, creating a password is a GREAT idea, but the problem is, each actor stat and everything would need to be defined by a character. It woudl take whoever wrote that encryption, it woudl take forever to write. Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted February 7, 2007 Glad you like it Leon. And I liked Ryan's idea to. But like you said it would take a long time. Share this post Link to post Share on other sites
Arkbennett 16 Report post Posted February 7, 2007 Well, have a weapon that has it's own attributes. Like Attack and Endurance. And give it Hp, so you'll half to get it repaired. And endurance can be something to resist it, also give it elemental attributes. Havn't you played Dark Cloud before? Share this post Link to post Share on other sites
Leon 55 Report post Posted February 7, 2007 Years ago, i played Dark Cloud. Anyway, giving a weapon durability isn't hard, but it would fall under 'only one weapon of each id' category. Share this post Link to post Share on other sites
Arkbennett 16 Report post Posted February 7, 2007 Well, just an idea. You go from there. However, I would like a nice boat/airship script, then again. Those can be done eaisly with events.. Share this post Link to post Share on other sites
ryanrulz_11 0 Report post Posted February 8, 2007 So, it would take a lot of scripting eh? Then don't worry about it! I'll wait till i can understand things better first! Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 8, 2007 A thought I had is make an overdrive system that, instead of going with your character, is connected to your weapons. Like, if you equip a "Mithril Sword" you have to raise the overdrive to max then you can use "Hurricane Slash". But, you can switch between weapons outside of battle, and each weapon has its own overdrive meter, so that if you take a weapon with a half meter off and swap for something else, the meter is empty (if the weapons drive is empty) but you can switch back to the original and have the same drive amount you had with that weapon before...I call it the "Weapon Drives" and is a feature I wanna use in CoC should I learn how to make it... Share this post Link to post Share on other sites
Leon 55 Report post Posted February 8, 2007 I am getting a TON of excellent ideas with weapons, but the problem with them is that if you have 1 weapons with the id of 001, you cant have different parameters for each one. See why I have had to pass on some of them? Now, if you r idea means 1 overdrive per weapon-name (example, 2 iron swords, each of them sharing a bar) that is possible. Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 8, 2007 yeah, sadly, that is the only problem...but me...I think I would only add the overdrives to items I can guarantee the character can get only one of, thus keeping them from obtaining 5 mithril swords, each sharing the same bar...but, yeah, I know what you mean. Share this post Link to post Share on other sites
Leon 55 Report post Posted February 8, 2007 Well, setting it up like that is easy, so long as they only get one of said item. Also, I am currently trying to find a way to sort items like: Potion Potion High-Potion High-Potion Iron Sword Iron Sword etc So each item gets its own id, in addition to it's item id. Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 9, 2007 that would be cool. I would love the overdrive thing...but you'd have to get it to work with the RTAB system I have... Share this post Link to post Share on other sites
Leon 55 Report post Posted February 9, 2007 Now that i doubt i could do. I'm not good w/ battle system changing... Share this post Link to post Share on other sites
Grandor 0 Report post Posted February 10, 2007 (edited) Now, here is the script that will keep you preoccupied for months at a time. I don't feel like reposting it, but you can view it at this thread here. I'll get back to you tomorrow, I'm heading to bed. Good night. Edited February 10, 2007 by Grandor Share this post Link to post Share on other sites
Leon 55 Report post Posted February 10, 2007 That description is a little confusing, but it looks like the hardest part is the draining as time goes on. Share this post Link to post Share on other sites
Grandor 0 Report post Posted February 10, 2007 Did you understand? Because if you didn't I'll be glad to simplify it into a easier to understand format. Share this post Link to post Share on other sites
Leon 55 Report post Posted February 10, 2007 an easier format would help, please. Share this post Link to post Share on other sites
Grandor 0 Report post Posted February 10, 2007 Shall I PM it to you or post it here? Does it matter? Share this post Link to post Share on other sites
Grandor 0 Report post Posted February 10, 2007 Alright, I will just post it here. But because it's a long and hard script, I may have a hard time figuring out how to explain this. First Step for the Script: Add a Gradient bar to the status menu called Prayer. This will be your prayer ability. Like SP and HP: Like SP, and HP. They have a certain amount of points that they have at the start of the game out of how many they have left. Like HP for example, 400/1,000. 1,000 would be how many HP points the player has at the start of the game. And 400 would be how many are left out of 1,000. I would like the player to be able to customize how many Prayer Points they have at the beginning of the game. Customization for characters: I would also like it so that you can decide which member has this prayer ability. So, for example if you had a cleric in your party, it would be best to give the ability to him/her. Drain Rate: I would like the player to be able to customize how many points a certain prayer gets taken off for each minute of game play (or you could create a timer to keep track of this. I don't know.) The person would be able to decide how many points gets taken off for a certain prayer. Different Prayers: I don't want players to be limited to only one prayer to the entire game, therefore, they can have as many prayers as they want. How to create Prayers: The player would create a Skill, and the Script would use that Skills ID for the prayer. How to activate prayers: I would like it so that at the push of the Enter button, the prayer ability begins. You can then check how much your prayer has been draining via your status menu, by looking at the Gradient Bar, I asked for. To deactivate them, the player would press Enter again. If you have several prayers: I would like it to show a window displaying all your prayers and how much they drain per minute. And a description of each (which can be changed via the Skill Menu) The player can then choose which prayer they would like to use. That's about it. I hope it's easier to understand now. Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted February 10, 2007 I love the idea of that. :mellow: Share this post Link to post Share on other sites
Grandor 0 Report post Posted February 10, 2007 Yeah, hopefully it can be pulled off. :mellow: Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 10, 2007 -nods- sounds like the Runescape prayer system, which is pretty cool...the only thing about Runescape is that you can only get a max of 99 HP...and each HP you gain is a whole level...which is really dumb...same with the prayer points...one point per level v.v However, if you got like...50 points per level, that would be cool. Share this post Link to post Share on other sites
Leon 55 Report post Posted February 10, 2007 Now, what would the prayers do, exactly? Share this post Link to post Share on other sites
EmilyAnnCoons 7 Report post Posted February 10, 2007 In runescape they increase certain stats by a percentage...like strength, defense, or attack by 5, 10, and 15% most of them anyway...I guess they added other prayers which do similar stuff but with other stats too... EDIT: You know...I just thought of this...you COULD just go with the normal MP thing for the prayer points, then just use this script, which is an edit to Window_Base. def draw_actor_sp(actor, x, y, width = 144) # 文字列 "SP" を描画 self.contents.font.color = system_color case actor.class_id when 1 sp = 'EP' when 2 sp = 'MP' when 3 sp = 'MP' when 4 sp = 'SP' when 5 sp = 'MP' when 6 sp = 'MP' when 7 sp = 'MP' when 8 sp = 'MP' when 9 sp = 'MP' when 10 sp = 'MP' when 11 sp = 'MP' when 12 sp= 'MP' end Just change the MP to "Prayer" instead...then just use status's to inflict such things as "strength prayer" or something on your own characters...it's what I do in my game... Share this post Link to post Share on other sites
Leon 55 Report post Posted February 10, 2007 I can create new stats with ease, including prayer. I just need to know what they will be doing. Share this post Link to post Share on other sites
Grandor 0 Report post Posted February 10, 2007 What they do is dependent on what the player decides to make with a Skill. Because prayers are just new skills it depends on whatever the skill is. And whatever this new skill does, is what the Script will be using. Share this post Link to post Share on other sites