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Leon Kennedy

[VX] Variance, Attack F, Spirit F

Question

I'm not sure if this is the right place for these questions, so if they aren't would a mod please move to the right place?

 

I need someone to make sure that I am understanding one concept right, and I am hoping someone can explain the other 2 to me as if I'm 5 years old. I searched for the answers, and what I found didn't make a whole lot of sense to me. And I'm a programmer by trade, so that should tell you something.

 

For starters, I want someone to just let me know if I understand VARIANCE correct. I am in the middle of a project with RMVX, and I've done the weapons and armor. I'm now up to items, and I'm a little...stuck. If I understand it right, VARIANCE is the amount, in percentage points, that the BASE DAMAGE can vary either high or low. For example, if the BASE DAMAGE is 10, and I set the VARIANCE to 20, that means the damage can be anywhere from 8-12 (20% high or low). Correct? Am I right about this?

 

And now for my question. What exactly are Attack F and Spirit F used for? The information I read meant very little to me, and it confused me even more than before I started out. The only thing that struck me with these is that they are supposed to be set very high, but I don't understand why. I know how damage is calculated, but everything I've read has said nothing about these 2 elements.

 

If someone could just let me know if I'm right on the first issue, and then help me with the second, I'd be forever in your debt. Well, maybe not forever. But I would be extremely appreciative!

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4 days, 13 views, 0 responses. So much for asking questions out here.

 

Nothing personal, but if people aren't going to answer VX questions out here then I'll stick with rpgmakervx.net. I'll come back if I decide to use XP.

 

Oh, and I still don't know the answer to my questions.

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Well I use VX myself. And I'm sorry to hear you leave. Here's a solution.

It says that the variation will be dealt according to it's value.

Look at the Fire Scrolls and all. They all have Variances. When you use them, they're like attacks...which is what is said in the Variance. Since the variance is 20, it's an attack. Just leave variance at 0, unless you want an attack item, but then you could just make it a weapon. Anyway. You Attack F problem.

 

Think of Pokemon. You know when an eletric attacks a water pokemon, the damage is high. Just like that. Contridicting forces.

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4 days, 13 views, 0 responses. So much for asking questions out here.

 

Nothing personal, but if people aren't going to answer VX questions out here then I'll stick with rpgmakervx.net. I'll come back if I decide to use XP.

 

Oh, and I still don't know the answer to my questions.

 

Personally I don't practice regularly with VX so I forgot :D

did you check the enclosed instruction manual (help file)

Edit:This post was supposed to come b4 rganstas but he finished his before I did :o

just sayin I got here first

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You will all have to forgive my prior response - I wasn't trying to be a dick or harsh. I was just frustrated that I hadn't received any answers to the questions. You will all be happy to know I did get the answers I was looking for.

 

On a side note, I downloaded XP and gave that a small whirl. I have to say that I think I made the right choice going with VX right off the bat. I don't like the whole layers thing in XP, and only being able to use tiles from a single tileset at one time kind of limits the creativity. I know that there are people here who have done remarkable things with XP, but I still think being able to use more than one tileset on a map is a great benefit.

 

Just my two cents.

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