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EmilyAnnCoons

[XP] Making a Forest

Question

I have no clue how to make a real forest...I tried following another tutorial I found online, but I got the response of "It looks like a plain" when people got into it...so...can someone tell me how to make a good looking forest?

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forest making advice IN 30 EASY STEPS w/ SODA!

  1. Obtain Soda
  2. Obtain another Soda
  3. Open up a new map and make it relatively small 20 by 15 recomended
  4. set it to the tileset you want to use
  5. copy this map into 6 maps forest entrace/exit, forest center, forest entrance/exit 1, forest /entranceexit 2, secret area/dead end, plain
  6. on first map fill first layer with grass go to 3rd and sporadically put trees go for at least 12-20 let them overlap in your free space put extra items flowers, mushrooms, happy tree friends
  7. Proceed to taste soda
  8. Sip soda, become suspicious, then shrug it off and continue
  9. on the second layer put the parts of the trees that were cut off this will give the effect that the trees are covered, DO NOT PUT THE WHOLE TREE, this waste layering instead put a blood thirsy squirell on the second layer and a branch on the third layer, so it looks good
  10. Utilize free space for crowding the map, you want to have it form sort of a path leading to the entraces and exits of that map, You can use the 4 the layer(event layer) to add dynamic item:Animals
    or to act as a 4th mapping layer if you used up all the other 3 using the event layer if using as 4th map layer use it sparingly, because you have to make sure the event doesn't mess with forest interaction, block path etc.
  11. drink soda
  12. Take Break
  13. Repeat steps 6-12 for each map, adjusting the "Path and Open spots" in each map example: Forest center will have a open middle area with entrances on most sides enclosed by objects, Dead end will only have one entrace and exit and be enclosed, the entrance can be hidden via tree cover(tileset events with tree alwas on top)
  14. Make a 7th map large enough to carry all of your map parts. Name it Forest :lol: It will be the actual map
  15. Using the pencil tool copy and paste each layer of each map to there respective place in 7th map
  16. Drink soda(it should be finished after this point
  17. Using a pencil tool tip select the grass tile and create paths linking the parts of the forest together, try and make it as sporadic as possible but make it rational as well. no straight lines, and no squigillys
  18. Open second can of soda.
  19. At the intersections of each of these paths you can either leave it as is, or widen it as to make it is on area.
    surrond the paths with trees and tree cover, on third layer and throw in some foresty objects visible to the path, make it so that the path is 30-60% visible. Make sure it is not possible for the player to leave the path. Hidden paths can be made for hidden areas, see hidden exit in step 13
  20. Soda...
  21. on the third layer fill in the gaps that the paths surrond with tree cover
  22. Soda
  23. Test Play
  24. Soda
  25. Fix Glitches
  26. Test Play
  27. Soda
  28. Happy Dance
  29. EXTRA:When you add events, that are important, teleport events, bgm etc. not just for display, give the event a name so its easier to identify
  30. EXTRA:Finish Soda

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