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Leon Kennedy

[VX] Leon Kennedy's Question Thread

Question

Ok, so I went to the VX forums in an attempt to get help with something, and I was beaten back down like a noob. Over what was a simple question. So I decided to come back here and at least try to get some help on some stuff. And I'm really hoping that someone out here can help me out.

 

I am starting this thread in an attempt to put all of my questions that I have so as not to take up major space on the boards.

 

Anyhow, I have a couple of questions to start with:

 

1. Is there an application somewhere to create VX sprites for characters?

2. Do the characters/sprites HAVE to be human/humanoid looking?

3. If there aren't any specific applications that exist, can one use, for example, Paint or Paint.Net to create the sprites?

4. If the answer to 3 is yes, then does anyone know the limit on detailing? Like, how detailed can you make a sprite before VX rejects it?

 

I've got more, but this is a good start. Why am I asking? I have an idea for a really cheesy kids-type game that I want to play with. It isn't necessarily an RPG either, but the engine is perfect for doing it. And I just can't leave well enough alone - I'm always gonna try to push the limit of whatever game engine I'm using. :)

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1. Is there an application somewhere to create VX sprites for characters?

2. Do the characters/sprites HAVE to be human/humanoid looking?

3. If there aren't any specific applications that exist, can one use, for example, Paint or Paint.Net to create the sprites?

4. If the answer to 3 is yes, then does anyone know the limit on detailing? Like, how detailed can you make a sprite before VX rejects it?

 

I've got more, but this is a good start. Why am I asking? I have an idea for a really cheesy kids-type game that I want to play with. It isn't necessarily an RPG either, but the engine is perfect for doing it. And I just can't leave well enough alone - I'm always gonna try to push the limit of whatever game engine I'm using. :)

For question 1, yes there is, 2 in fact but here's the commonly used one.

http://www.famitsu.com/freegame/tool/chibi/index1.html

That makes any human VX sprites.

Question 2, well the Sprite maker does have wings in it if you want to make characters like that, it also has cat ears and rabbit ears as well. But the sprites don't always have to be human-ish. You can have monster sprites in VX (hard to find though, but I do manage to locate some)

For 3, maybe but I don't know how long it takes to make VX sprites with paint.

Finally for 4, no idea, sorry.

Hope these answers helped. Just be careful not to break the engine you're using when you push it to the limit :P

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@Nisage: Thanks for the reply - I appreciate the help. I'll take a look at the link you provided, but I think that it won't be what I need. I apologize for not making myself entirely clear - I need a sprite that isn't a person or monster at all. I want to have a sprite that is a car, or truck, or an automobile of some kind. I'm sure that someone has created one somewhere, but I can't find anything. Which is why I asked if there was an application that I could use to create one.

 

And I appreciate the honesty about not knowing the answer to questions 3 and 4. It's all good. Maybe I'll just play around with Paint and see what I can see.

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3:You can make a sprite with any program. all you need is the size. Width 96(3 squares 32px each) Height 128(4 squares 32px each)

 

4:I don't think there is a limit. I mean its just images.

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Ok, so I am not an artist, and I am obviously NOT a spriter.

 

I found a file with vehicles in it by doing a google search, and the file was on one of the RPG Maker forums (I forget which one, but I will make sure that I go back and give credit to whomever uploaded it). So I looked it over, and it has a few vehicles in it that would be perfect. However, I'm having difficulty with this, so I need some help.

 

I have attached a ZIP file of the four car images that I want to use, and the zip file also includes 2 version of what are supposed to be the final sprite sheet for this particular car. I tried making the sheet 96x128, and I tried making it 384*512, and every size in between. However, VX isn't seeing this how I thought it would see it.

 

When I select the sprite sheet Car 1 for use, VX outlines a section of it to be used as the character. Which is great. However, it's taking a section that's 1/4 of the width, and 1/2 of the height of the sprite sheet, and the final result is a sliver of car is being shown as the character graphic. When I select the sprite sheet Car 2 for use, VX outlines the whole area for the car, which is great. However, the final result is 2 halves of the car in the wrong place as the character graphic. What I mean is, the left half of the car is on the right, and vice versa.

 

Can someone help me out with this? Can someone let me know what it is I'm doing wrong with this, and help me create a sprite sheet for this car?

 

 

EDIT: Never Mind - I figured it out. I had this 4 wide instead of 3. It's all fixed now!

 

I have 2 new questions that I am hoping I can get some help with. I tried using search, but when you can only use words that are longer than 4 letters long, it tends to bring back results that aren't the greatest.

 

1. I want to be able to show an arrow on the screen to show the player the direction they need to be going in to complete their current quest/assignment/etc. For example, the character needs to go to the church to talk to the priest, but the map is rather large (like a very large city with many buildings), and the player has never played before, so they don't know where the church is other than "...near the west end of the city...". Is there a way to show a directional arrow to guide the player?

 

2. This one is really simple, and is probably just a transfer event that I am too stupid to figure out. :) Anyhow - when the player leaves the town on his/her way to the next town, instead of using the normal charset for the character, I want to use a vehicle (like a wagon, or cart, or car, or truck, or whatever). So I know how to do the transfer from one map to the next. But how do you make it so the charset changes? Is there a script out there that already exists that I can use? Is there something in the transfer event that I missed?

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i use XP so i dont know how different it is

but as far as i know

in answer to number 2.

what you do.. is make the car a character

in the actors tab

 

by doing this...

 

1. change maximum (+1)

2. add the character graphic (car)

3. the battler image will be the characters

normal image

4. make the name something like...transport

or something like that...

5. make the parameters the same as

your main characters ones

6. same weapons as main character as well

7. change party members so that transport is first

and main character isnt in party (dont want double hehe)

8. save =]

 

i think this is what you do...

but im a newbie as well...

so dont comepletely believe this...

im sure if im wrong someone will point it out =]

but hopefully im correct and its all good =D

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Well, I have another question that I need to ask. I'm sorry to be such a pain. :)

 

I saw a topic once a while ago talking about how to change the options that display when you bring up the menu in-game. Like, instead of having "Item, Skill, Equip" and so on, you can change these options so that custom things show up, and then (of course) different windows come up when you select them. I've seen this done in games, so I know it exists.

 

The problem is that I can't seem to find the topic that talks about this, and I can't remember what was talked about in that topic as to how to do it. Can someone post a link to a topic that discusses how to do this so I can read up on the subject? I'd truly appreciate it, and you'll get at least 1 internet cookie for it!

 

And while we're talking about windows, can someone point me to some resources to change the default window skins? I have seen a couple of topics on this, but I can't seem to find any downloads or tutorials on creating some. If someone can point me to a tutorial on how to create and change window skins (1st priority), or to some downloads of window skins (2nd priority), I'd be forever in your debt.

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Well, I have another question that I need to ask. I'm sorry to be such a pain. :)

 

I saw a topic once a while ago talking about how to change the options that display when you bring up the menu in-game. Like, instead of having "Item, Skill, Equip" and so on, you can change these options so that custom things show up, and then (of course) different windows come up when you select them. I've seen this done in games, so I know it exists.

 

The problem is that I can't seem to find the topic that talks about this, and I can't remember what was talked about in that topic as to how to do it. Can someone post a link to a topic that discusses how to do this so I can read up on the subject? I'd truly appreciate it, and you'll get at least 1 internet cookie for it!

 

And while we're talking about windows, can someone point me to some resources to change the default window skins? I have seen a couple of topics on this, but I can't seem to find any downloads or tutorials on creating some. If someone can point me to a tutorial on how to create and change window skins (1st priority), or to some downloads of window skins (2nd priority), I'd be forever in your debt.

Don't worry, it's good to ask question, so ask away :) I don't know about the "Item, Skill Equip", I might have seen something similar to it. If I see anything like that, I'll post a link to it, ok? As for the Windowskin, you can just replace the one VX has with another Windowskin, or you can use the Windowskin Changer Script.

#===============================================================
# ● [VX Snippet] ◦ Change Windowskin ◦ □
#--------------------------------------------------------------
# ◦ by Woratana [woratana@hotmail.com]
# ◦ Released on: 10/03/2008
#--------------------------------------------------------------
# Note: Missing features from RM2K and RMXP
=begin
●----●----●----●----● +[How to use]+ ●----●----●----●----●
Call script:
$game_system.skin = 'Windowskin File Name'
(Window Skin file must be in folder 'Graphics/System')

For Example >> $game_system.skin = 'Window'
□=====□=====□=====□=====□=====□=====□=====□=====□=====□

=end
#===============================================================

class Window_Base < Window
 alias wor_changeskin_winbase_ini initialize
 alias wor_changeskin_winbase_upd update

 # Change Window Skin when first call Window
 def initialize(x, y, width, height)
   wor_changeskin_winbase_ini(x, y, width, height)
   self.windowskin = Cache.system($game_system.skin)
   @winskin = $game_system.skin
 end

 # Change Window Skin if $game_system.skin is not same as its skin
 def update
   wor_changeskin_winbase_upd
   if @winskin != $game_system.skin
     self.windowskin = Cache.system($game_system.skin)
     @winskin = $game_system.skin
   end
 end
end
class Game_System
 attr_accessor :skin
 alias wor_changeskin_gamesys_ini initialize

 # Add variable $game_system.skin to store/change windowskin file name
 def initialize
   wor_changeskin_gamesys_ini
   @skin = 'Window'
 end
end

The VX Windowskins you will use MUST be in folder "Graphics/System"

You change the Windowskin by having........

$game_system.skin = 'Windowskin File Name'

in a Call Script. An example would be..........

 

$game_system.skin = 'Flame'

 

Creator of the Script is Woratana, so remember to give him credit if you're going to use this Script, ok? :)

 

Edit: How come the "$game_system.skin....." codeboxes are so big? Does anyone know how to resize them?

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Ok, so I was wandering the internet last night hoping to find some window skins for use, and I came across what has to be a great little application that allows you to create your own windowskins. The link:

 

Window Skin Generator

 

It's a RAR file, and you'll need to extract it to your projects folder. It works for RMVX, but I don't know about RMXP. Click on the game icon (looks just like the standard project executable icon) to launch. Use the up/down arrow keys to select an option, and then use the right/left arrow keys to cycle through the available backgrounds for that option. Press enter to preview.

 

The Leia Me file (Read Me) is in spanish or some other latin language, so don't try reading that for any information (unless you can read in that language fluently).

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Ok, so I was wandering the internet last night hoping to find some window skins for use, and I came across what has to be a great little application that allows you to create your own windowskins. The link:

 

Window Skin Generator

 

It's a RAR file, and you'll need to extract it to your projects folder. It works for RMVX, but I don't know about RMXP. Click on the game icon (looks just like the standard project executable icon) to launch. Use the up/down arrow keys to select an option, and then use the right/left arrow keys to cycle through the available backgrounds for that option. Press enter to preview.

 

The Leia Me file (Read Me) is in spanish or some other latin language, so don't try reading that for any information (unless you can read in that language fluently).

I know this program, or the english version anyway.

http://www.mediafire.com/?mtt5iqdukdv

Credit goes to Aindra and Woratana (I believe the same for the spanish version as well). Also, according to one friend, it's more like a Windowskin Selector. Hope this helps, and I'm guessing the Windowskin Change Script is ok since you didn't post about it :P

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PLEASE HELP ME! I HAVE ASKED EVERYONE AND NOBODY KNOWS, i want to block the road that leads to another map, but i only want to block the road until my caracther talks to someone. EX:

Soldier: i cant let you pass until you've talked to the king ( talks to the king)

Soldier: ok you can pass now

 

 

Please help!!!, i cant do anything until i do this because this is the first thing in the game

By the way it's for the rpg maker xp

 

My emial is queriasmasnaolevas@hotmail.com

 

Thanks

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To all: I figured out how to change the window skin. It was quite easy. I'm not sure everyone knows how to do this, so I'll give a quick step by step for VX:

 

1. Click on the 'Script Editor' icon.

2. Scroll down to the Windows, and click on 'Window_Base'.

3. On line 21, change the portion that states "Window" to whatever window you want to use.

 

It is important to note that the PNG file you want to use for the window skin must be in the Graphics/System folder for RMVX. If it isn't, you'll get errors.

 

PLEASE HELP ME! I HAVE ASKED EVERYONE AND NOBODY KNOWS, i want to block the road that leads to another map, but i only want to block the road until my caracther talks to someone. EX:

Soldier: i cant let you pass until you've talked to the king ( talks to the king)

Soldier: ok you can pass now

 

 

Please help!!!, i cant do anything until i do this because this is the first thing in the game

By the way it's for the rpg maker xp

 

My emial is queriasmasnaolevas@hotmail.com

 

Thanks

Um, not to sound harsh, but I don't think you wanted to piggyback on my thread with your question. I can give you a partial answer, though. Go to www.rpgmakervx.net, and there you will find in one of the help sections a link to a tutorial that covers this in pretty good detail. I don't have the direct link, but if you go there you'll find it pretty easy.

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