Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
vincestick

Showing damage on map

Recommended Posts

Like when the party is damaged outside of battle (trap in dungeon, some village kid threw a buckeye at them..), it shows the number of damage dealt. Is there a way to do this without a script. If no, then does anyone have the script? I can't seem to find one.

Share this post


Link to post
Share on other sites

Well, I don't know any way to do it ithout scripts. Try Blizz-ABS and Requiem ABS v8. Please put the brackets ([VX] or [XP]) like Marked says.

Share this post


Link to post
Share on other sites
Like when the party is damaged outside of battle (trap in dungeon, some village kid threw a buckeye at them..), it shows the number of damage dealt. Is there a way to do this without a script. If no, then does anyone have the script? I can't seem to find one.

Its easy to event, but easier to script, unfortunately I don't have alot of scripting experince

a crude way of doing it would be to have an event and 2 or three variables Dubleax AMS script which should be a script on the home page.

basically If its a spike set the event to player touch and change the image grpahic to a spike then

put control variables Variable:Initial hp set to any {player in the party} hp preferably your character who would touch the spike then put change hp decrease and put in the value of damage the party should take then put control variables again but this time put Variable End Hp set to {the same player in the party} hp then put control variables vArialble intial hp then click the check near subtract and subtract variable end hp.... whats left will be your damage. from here you can make another control variables set Variable Damage to Variable intial Hp just to make sure that intial hp vaiable isn't in the wrong place. At the near the end of the event put the Text command:

\p[0] \V[Number ID of the Damage Varaible] damage \|\~

This will display the damage for a second and then auto close it

BUT YOu need the AMS script to do this.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...