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Lyricalias

[RM2k3] Sanam

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Sanam

 

Created by...

 

Untitled.png

 

Sanam is the first of the Sanarian Trilogy.

 

Sanam, in-game, is a state in a large continent named Endria.

 

I have been developing many versions of this game for almost five years. I have scrapped each one, out of anger (because I couldn't get it as good as I wanted it to be). But the version I started working on a couple months ago has made me happy, and can assure you that I will be completing this version.

 

Story:

 

Sanam is the richest state in Endria, thanks to Denrin Lidius. For ten years, he has assumed the role of King and lead the state through depression and war, victorious. Though mostly good had come from the years of his rule, a fatal issue arose for the people living on Ilen, a small island on the tip of Sanam. The island was barely considered part of Sanam before, and eventually lost respect from Denrin. The island was deemed to anarchy and forgotten. The island fought for its respect, and recovering from its main village, Calvianus', seperation into two villages - Calvus and Salvus. Calvus is Zack's hometown. He's been working with Richard, the town's Financial Advisor, to earn Ilen's place in Sanam back. Recently, a display of sloppy finance reports and the eventual halt of them coming at all worries Richard. He sends Zack to the town's rival village, to attempt restoring peace...

 

Project Goals and Origins

 

 

Origin:

I started this "story" in early 2004. I finished the final version a couple months ago, so you can see how hard I worked on it, regardless of it sucking.

I started developing the project in 2005, (I believe) with RPG Maker XP. However, the game was supposed to bare a SNES RPG feel, so I went with RPG Maker 2003 instead. Since 2005, I'd been working on different versions of the project. This year I decided on the one I'm building now.

 

 

Magic Development

 

In Sanam, people's magical abilities are decided as they grow to their teenage years. The type of environment they are surrounded by plays a huge role in this development, as well as their personality.

 

White mages are usually surrounded by loving people through their childhood, and have had at least one significant other in their lifetime.

 

Black Mages are usually surrounded by death and violence through their childhood.

 

Skill Users generally have suffered a horrible event in their childhood, disconnecting them emotionally from the world for several years.

 

Orange Mages are usually forced to give up a lot in their life just to survive.

 

 

Characters

 

Zack

th_ZackChara.jpg

Age: 17

Male

Class: Fighter

 

Description: Zack grew up on the island Ilen, living particularly in the town of Calvus. He's kind and usually outgoing, though his personality has become darker over the years. He's been through many hard times, like the Un-Governed War, and the seperation of Calvianus Village. His Mother and Father both passed away when he was seven, and eight, respectively. Zack fell into deep depression from their passing away, but his life turned around because of his relationship with Sarah. He was given a full Sanam education, and majored in Sword Combat. His teacher, Samuel Trias, taught him all he knows in the area of combat. Zack continues to live in Ilen, intending to stay there for at-least three more years before leaving for the mainland.

 

He doesn't share much about his Father when anyone asks, or his Mother. He also tends to avoid any talk about Denrin Lidius.

 

 

Sarah Trias

th_SarahChara.jpg

Age: 16

Female

Class: White Mage

 

Description: Sarah is a very nice, open girl. She grew up in Ilen with Zack, in the town of Calvus. When she got older, she left Calvus, to go to Salvus, pursuing a job. Her Mother and Father left her on Amanda Trias of Calvus' doorstep when she was very young, so her real parents are unknown. Amanda raised Sarah and taught her in Vol's teachings. Though she was heavily influenced by Vol's teachings, her heavy admiration of Zack drove her to take the same belief as him. She has, like Zack, never left Ilen, and learned everything she knows there. She was given a basic eduction, which she regrets, and intends to finish her education someday.

 

Sam

th_SamChara.jpg

Age: 15

Female

Class: Fighter

 

Description: Sam is the cute, shy girl everybody seems to know. She's innocent, and a bit naive at times, and is, unwillingly, often the center of attention. She was born in Triun of Sanam, but soon-after was taken to Ilen. She left Ilen at ten years of age to go back to triun and receive a full Sanarian education. She was taught how to fight with many different weapons, including swords, spears, and Ranged weapons. But her admiration for Zack made her stick to swords. Also because of this admiration, she returned to Calvus at fifteen.

 

Jade

th_JadeChara.jpg

Age: 16

Female

Class: Black Mage, Archer

 

Description: Jade is a kind, but somewhat shy, girl who has apparently lived in Nilestone Village for most of her life. She recently left Nilestone to create a rebellion group in Triun, to battle against the Deseco Organization. She refuses to speak of either of her parents, or any other relatives she has. She also keeps most of her history hidden, and avoids making close friends. She was trained by a warrior in Nilestone village in Ranged weaponry. She also developed Black Magical abilities, regardless of formerly being told that she has no Magical Potential.

 

Kyle

Picture Coming Soon

Age: 17

Male

Class: Thief

 

Description: Kyle is a former street-urchin from Triun. He and his sister moved from place to place, as he tried to find a city that offered a decent job, but couldn't keep a job anywhere because of his reputation as a thief. With nowhere to go, he had to dive into his unfair reputation and begin stealing just to keep his sister healthy. This led to him becoming quite the thief, and even years later, when him and his sister have legitimate jobs, his thieving skills come in handy.

 

Minor Characters

 

Richard Hunter

 

Age: 42

 

Bio: Richard was born in Triun, when the city was still Rank 2; only considered a small village. He grew up as a banker's son and picked up the career himself. He worked his way up to a rather powerful Judge, but the Ryan controversy forced him to step down from the stand as a lowly Financial Adviser. Since him and Zack were friends at the time, Zack invited Richard to work for Ilen, and Richard has been helping them out ever since.

 

Samuel Trius

 

Age: 40

 

Bio: Samuel Trius is an Ilen long-timer. He was there when Calvus and Salvus were still one joined city. He now resides in Calvus, particularly because of Sarah and Zack's former relationship. When Sarah had left for Salvus and Zack had been drafted for the war a few years prior, his boredom led him to start working again, taking up the same job Zack has always had - hunting animals for food and selling it to cities of higher ranks, such as Triun. He married Amanda Elessu at age 22 and they've been married since. They also adopted Sarah when they found her on their doorstep when she was only a year old and have since raised her.

 

Amanda Trius

 

Age: 39

 

Bio: Amanda Trius grew up with Samuel on Ilen, and married him at age 21. Amanda has a Lumber shop opened in Calvus for many years, but eventually the need for lumber was aided by the city of Wraith instead. She has always been suspicious of Zack, which her daughter blames on her over-protective nature. Amanda has made a great effort in finding more information for Sarah rather than her name and birth date found on the parcel included in her basket sixteen years ago, but to no avail.

 

Eve of Nilestone

 

Age: 17

 

Bio: Eve grew up in Nilestone Village and befriended the former leader of the town, Rain. She aimed at inheriting the town after Rain died, but couldn't when Deseco stepped in and took control. Years later to present day, Deseco has left, but still has watches that visit the Village on occasion, which disrupts the village's former lifestyle. Eve works as a saleswoman of many different unique drinks made in Nilestone. She befriended Zack on Ilen when she went to sell Ryan Smith a trade route contract.

 

 

 

Screenshots

These are just a few...

 

 

 

SanamScreenshot4.jpg

 

Chatting with Richard, Calvus' Financial and Political Adviser.

SanamScreenshot3.jpg

 

A Cell.

SanamScreenshotCell.jpg

 

I'll use as many of these kinds of animations as I can.

SanamScreenshot6.jpg

 

Some dialogue is displayed in real time. (The player can move around as it's displayed)

SanamScreenshot5.jpg

 

Here's a small part of Calvus, showing Trall's house.

SanamScreenshot2.jpg

 

SanamSdonovo.jpg

 

Sanamsbattle.jpg

 

Sanamsclimb.jpg

 

Sanamsskell.jpg

 

SanamScshotPoles.png

This is a simple rock-to-switch puzzle in the Cave of Illusion. The formula for the cave is illusion, pathway, puzzle, generally. Illusion rooms are just somewhat hard to navigate, or are deceitful. Pathways are normal ways from one level to another of the cave, and have no puzzle or illusion. Puzzle rooms are usually small and consist of one puzzle you must complete to go on.

 

SanamScshotPuzzleRock.png

This is another puzzle in the same cave. These posts work as a safety lock for Government Issued Explosives. They've been re-worked to work as a lock for several areas in the cave by the cave keeper.

 

The red posts, when matched with blue ones, will unlock the safety mechanism on Government Issued Explosives hooked up to them, or in the cave's case, doors the cave keeper hooked them up to. The creatures that inhabit the cave are much too simple minded to figure out how the posts work, so it's a decent way to keep smaller enemies out from the lower levels of the cave. Zack, having fought in the war for 2 years, frequently dealt with these devices and leads the party through the cave.

 

 

 

Gameplay Information

 

Sanam plays like a traditional RPG. It uses the default ATB system.

 

I'm hoping to make the battles fun, requiring strategy and quick thinking.

 

Here are some details about the battle system.

 

 

Magic Styles

Each person in the world has one of five different magic styles flowing within them - Black, White, Orange, Varied, or Skill.

 

Magic items called Scales are small sources of magic in the game. One can use them to higher their intelligence, learn specific spells, or even to create custom spells.

 

White Magic

White magic is the good-nature magic in the game. It mostly consists of healing spells.

 

Black Magic

Black magic is the evil-nature magic in the game. It mostly consists of elemental, damaging spells.

 

Black magic users can eventually learn Forbidden magic, which consists of spells like Death, or Damnation.

 

Orange Magic

Orange magic consists of both Healing and Elemental/Damaging spells. Orange Magic uses no MP.

 

Orange magic is the sacrifice of items, weapons, or personal health, in exchange for Healing spells, Elemental Damaging Spells, or Unique Devastating spells.

 

Example:

 

The player can sacrifice a Potion and four Poison Cures to create a spell that cures all allies of Status Ailments.

 

Another example is sacrificing a Fire Scale for a low leveled fire spell.

 

Skill Magic

Skill magic is different from the other styles of magic.

 

When people are born, and their magic ability is being developed, sometimes the person will not develop a full magic capability. They will only be able to use a small amount of Magic, but not for elemental damage spells, or healing spells.

 

Skills mainly consist of Status Ailment inducing attacks, as well as skills that allow you to mix your small amount of magical ability with your strength.

 

 

Status Ailments

 

Poison

Poison causes the victim to lose a small percentage of HP every turn. This damage may not seem worth inflicting at first, but the damage really adds up, especially for stronger enemies.

 

Silence

The victim is unable to cast spells. This can be very useful on enemies that know powerful magic.

 

Confusion

The victim attacks their allies, and their self, randomly.

 

Stunned

The victim is stunned and cannot move for a moment.

 

Paralyzed

The user is paralyzed and cannot move.

 

Blind

This greatly decreases the victim's chance of hitting its target.

 

Berserk

The victim is enraged, with a boost to their strength, and attacks enemies at random.

 

Sleep

The victim falls into a deep sleep, where only physical damage or waiting it out can wake them.

 

Fallen

An ally has fallen in battle. They are unable to do anything further, and must be healed with an "Angel's Touch" potion.

 

Damned

The victim has fallen, and can only be revived by High Priests, or rare Holy Potions.

 

 

 

 

The Game World

 

 

Sanam's world is undecided in some aspects. I have not decided a name for the world, and I'm not done developing the continents. But here are the current details I have.

 

Sanam's World

 

The world consists of several continents. Sanam is the smallest of the continents, but is the richest. Sanam is ran by Denrin Lidius. He has ran the continent for ten years, and has given it riches and powerful armies, ensuring its protection from the other continents.

 

The continents in the world mainly work together, but some are at war over territory and other things.

 

List of continents

 

Holder

 

 

 

 

 

The Feather System

 

In the world, there are some species of birds that are blessed. They bear magical properties. For as long as history has been recorded, people have used these bird's feathers to learn Magic of their type. This has been rejected by some, but most fully accept it and call it a gift from the gods.

 

A human can only wear one feather at a time, as humans are weak in magic and could die from using more at one time. To absorb a Feather's magic, you must wear the Feather on you, in a headband, on your ear, or anywhere else close enough for you to gather its power. Feathers can also be worn on weapons.

 

When a character wears a Feather, and they gain EXP from battles, the EXP also goes to the feather. The feather levels up just like the characters, and as a Character levels that feather up, they gain Spells of the feather's type.

 

Note: Slades play a different role in the story now. I will update them soon, like later today.

 

 

Original Soundtrack

 

Actually, that is a bit misleading. MOST of the soundtrack in Sanam is original, but some songs are ripped from other games.

 

These are the current songs ready for Sanam. I created them; so if you like them and want to use them, go ahead, but please credit me. ^.^;

 

What Kind of Demonic Power

Vesa Len (Vesa Len's Song)

Angered Lord (Special Battle Theme)

Deseco Theme

 

So far Driven by the Sword is the only one with a video, but I'll set up more.

 

 

Updates

 

Update - August 3rd, 2009

 

I have removed the ability to create weapons, items, and magic. The reason is because for Magic, adding the effect of one spell to another was immensely useless. For items, the way they are set up, it'd be much easier to just buy them. As for weapons, same as items.

 

However, you can still upgrade Zack's sword. You find materials that Blacksmiths tell you to find, and add to its power. Other customization of items is still being considered, as I stupidly looked into this late in development.

 

 

Update - August 28th, 2009

 

Wanted to post and announce I've finished the first segment of the story! There will be 4-5 segments of the same size approximately. I've smoothed out all the plotholes I've found, so development is going fast again.

 

If I had to guess, I'd say Sanam is about 30% finished, and an ETA on it's completion would be... Within the first two months of 2010. That's just a guess though; it may come out much later, or even sooner.

 

 

Update: October 29th, 2009

 

 

Ok, my main PC is back, and thank the Lord, I can open the start menu without a three second wait.

 

I'm back to work on my projects again. I'm still working full speed on Sanam, but I'm also going to be working on Attack of the Spammers too. During my down time in development, I got a lot done story-wise for both games. I have a lot of stuff planned out, and intend to get on it immediately. School is also gonna be real light this month, so it should be easy.

 

One thing to report for Sanam that's absolutely confirmed is the Custom Menu for Feathers. Before you just equipped a Feather through the main menu and it did its job, but I think that's pretty lazy. I've never tried a real custom menu before, but I intend for it to me nice and clean, and shall work hard on it.

 

I'm also working out other things with Feathers and how they develop your skills, but none of that is confirmed yet.

 

The Opening Post for this topic is being written up, but it will still take a little time to update it since I'm working it through for different forums. The update will be more organized, and have much more information on characters, and hopefully a decent amount of more information for the story.

 

 

Update: November 9th, 2009

 

SanamScshotPuzzleRock.png

 

This is a simple rock-to-switch puzzle in the Cave of Illusion. The formula for the cave is illusion, pathway, puzzle, generally. Illusion rooms are just somewhat hard to navigate, or are deceitful. Pathways are normal ways from one level to another of the cave, and have no puzzle or illusion. Puzzle rooms are usually small and consist of one puzzle you must complete to go on.

 

SanamScshotPoles.png

 

This is another puzzle in the same cave. These posts work as a safety lock for Government Issued Explosives. They've been re-worked to work as a lock for several areas in the cave by the cave keeper.

 

The red posts, when matched with blue ones, will unlock the safety mechanism on Government Issued Explosives hooked up to them, or in the cave's case, doors the cave keeper hooked them up to. The creatures that inhabit the cave are much too simple minded to figure out how the posts work, so it's a decent way to keep smaller enemies out from the lower levels of the cave. Zack, having fought in the war for 2 years, frequently dealt with these devices and leads the party through the cave.

 

SanamScreeneh7.jpg

 

 

 

 

Update: November 9th, 2009

 

The main post has received a small edit, but more is going to be added.

 

-More information and examples of the Feather System

-An Item list

-A new Characters section, displaying secondary characters

-Detailed information about some of the more common locations in Sanam

-Anything else I've forgotten.

 

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Thanks for the new updates. Things are looking good. Wow! You have been making this game for 6 years now.

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Thanks. :3

 

Yeah... Well, not exactly. Note that I haven't been making this physical RPG Maker Project for six years, but rather the Game World and all the games planned. Though I have been trying to make a decent project for Sanam for some time now. I've only been working on this specific project for a while. ^^;

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