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miguel1

Need help! Please

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Hello,

In my game there is a part, where you are in a mine, and after an animation, the party goes back to the castle entrance, where it is being under attack.

But when the event transfers the party from the mine to the entrance, it freezes my game!

when i first did the animation, without scripts, it worked. then i started to put scripts and the game started to freeze

It is the only part that freezes, the rest is all right.

 

I assume it is because of the scripts compability, i guess XD. but i need those scripts! I makes the game better and life easier XD!

Could you guys help me?

 

Here is the list of scripts i use:

 

Fake Loading Bar, arevulopapo

Bestiary, Monomo

Party Changer, Leon Westbrooke

No Battle Back, TYPE74X-T site

Show Enemies HP/SP, Deibson Melciades Hatake

Sprint, FantasyX2

Minimap, Squall

Anti-Lag System, Zeriab

RSC Require for anti lag system, Don't know, XD

Credits, Zelda teams

 

Thanks,

miguel1

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Sometimes it's how you arrange the scripts that they mess each other up. It's how each script was made, the "style" of the scripts to put it in one way. Some scripts hate the styles of other scripts, so it might be that. But you're calling the Animation with a script, right? Try using the Animation without calling it with a script for that one event and see what happens.

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Sometimes it's how you arrange the scripts that they mess each other up. It's how each script was made, the "style" of the scripts to put it in one way. Some scripts hate the styles of other scripts, so it might be that. But you're calling the Animation with a script, right? Try using the Animation without calling it with a script for that one event and see what happens.

 

 

Hello nisage

about the animation, i'm not using it with a script. what i'm doing is transfer the party to a place and put a swicth on, the when the party get's there, the npc who were in a position, change their position, because of the switch and i also add some npc as monster, they are all activated with the switch in the mine.

 

and what sould be the order of the scripts, i also read something like that, but i don't know the order, can you tell?

if you want i can give you a demo of that part, because in text it might sound a little confusing XD.

 

thanks

miguel1

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Then I wonder.... Is the event setup with a "Set Move Route" for the Animation or an event that's about to move? If you don't have the box next to "Ignore if can't move" in Options in the Set Move Route checked with the green checkmark, then the game will freeze and you can't move at all, but that's for if you're going to move an event and if they can't do all of the movements (move up, move down, etc...) that you put in (it happened tome a few times). As for the scripts, it depends on the scripts you're using. I think it goes from Title Screen, Map, those that you need to do a Call Scripts (some are the $scene = Scene_......) Battle System, Misc (extra stuff) then Credit Script, or some order like that..... A demo with the scripts would be easier to figure out how to re-arrange them, but it's your call.

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Then I wonder.... Is the event setup with a "Set Move Route" for the Animation or an event that's about to move? If you don't have the box next to "Ignore if can't move" in Options in the Set Move Route checked with the green checkmark, then the game will freeze and you can't move at all, but that's for if you're going to move an event and if they can't do all of the movements (move up, move down, etc...) that you put in (it happened tome a few times). As for the scripts, it depends on the scripts you're using. I think it goes from Title Screen, Map, those that you need to do a Call Scripts (some are the $scene = Scene_......) Battle System, Misc (extra stuff) then Credit Script, or some order like that..... A demo with the scripts would be easier to figure out how to re-arrange them, but it's your call.

 

 

 

Yeah it is set up with set move route! so basicly all i need to do in the event, is ignore if can't move, right.

Ok i'll give you the demo, but right now i'm not in my computer, i'll post it as soon as i can!

 

thanks again!

 

Yeah it is set up with set move route! so basicly all i need to do in the event, is ignore if can't move, right.

Ok i'll give you the demo, but right now i'm not in my computer, i'll post it as soon as i can!

 

thanks again!

 

 

Ok, i've done the demo, but how do i upload it to here, i mean when i go to attachments it says i'm not permitted to upload this kind of file, it's winrar.

god i'm so hopeless.... XD

 

thanks again nisage

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(Please edit your posts instead of double posting.)

 

 

Well you should just use mediafire. The downloads manager of this site is for adding resources and games.

 

 

Though you don't really need to upload a demo, because what Nisage said would probably fix the problem. :lol: Check off the "Ignore if Can't Move" check box, or make sure your move route doesn't have anything in the way.

 

If this doesn't seem to work, then upload your game to mediafire and post the link.

;)

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(Please edit your posts instead of double posting.)

 

 

Well you should just use mediafire. The downloads manager of this site is for adding resources and games.

 

 

Though you don't really need to upload a demo, because what Nisage said would probably fix the problem. :lol: Check off the "Ignore if Can't Move" check box, or make sure your move route doesn't have anything in the way.

 

If this doesn't seem to work, then upload your game to mediafire and post the link.

;)

 

 

hi kiriashi

Ok, i'll try it out as soon as i can, and tell you if it worked.

about the double post, i'm sorry, i forgot to edit my post

 

thanks

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try removing the Fake Loading Bar script and see if it fixes your problem and if not try moving that script to the bottom of every script and above main.

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I think the only reason the game is "freezing" is because there is no place for the character to walk, but it has to because of the SetMoveRoute, so it freezes. That happens to me all the time when I make mistakes in me paths. Like I said before, if it doesn't work, upload your game. We'll find the problem then. :lol:

 

 

Polra- I mean Pony Pink Polaroid, why don't you have your awesome avatar like the one in Anime Step? Its much better.

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Hi guys, I found the error!!!

there was 2 other events that were in autorun, and because the "main event" was also autorun, it caused it to freeze, i guess XD

Thanks a lot for all of your help, really appreciate. What i don't get is how did i missed that, i mean i spent almost a week trying to correct this, i even replaced all the swicthes XD!

 

thanks,

miguel1

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Ah, really? Yeah, auto-run is a killer. You always gotta make sure you "turn off those damn cutscenes". :)

 

If ya' need more help, just ask.

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