miguel1 17 Report post Posted September 26, 2009 Hello, In my game there is a part, where you are in a mine, and after an animation, the party goes back to the castle entrance, where it is being under attack. But when the event transfers the party from the mine to the entrance, it freezes my game! when i first did the animation, without scripts, it worked. then i started to put scripts and the game started to freeze It is the only part that freezes, the rest is all right. I assume it is because of the scripts compability, i guess XD. but i need those scripts! I makes the game better and life easier XD! Could you guys help me? Here is the list of scripts i use: Fake Loading Bar, arevulopapo Bestiary, Monomo Party Changer, Leon Westbrooke No Battle Back, TYPE74X-T site Show Enemies HP/SP, Deibson Melciades Hatake Sprint, FantasyX2 Minimap, Squall Anti-Lag System, Zeriab RSC Require for anti lag system, Don't know, XD Credits, Zelda teams Thanks, miguel1 Share this post Link to post Share on other sites
Nisage 31 Report post Posted September 26, 2009 Sometimes it's how you arrange the scripts that they mess each other up. It's how each script was made, the "style" of the scripts to put it in one way. Some scripts hate the styles of other scripts, so it might be that. But you're calling the Animation with a script, right? Try using the Animation without calling it with a script for that one event and see what happens. Share this post Link to post Share on other sites
miguel1 17 Report post Posted September 26, 2009 Sometimes it's how you arrange the scripts that they mess each other up. It's how each script was made, the "style" of the scripts to put it in one way. Some scripts hate the styles of other scripts, so it might be that. But you're calling the Animation with a script, right? Try using the Animation without calling it with a script for that one event and see what happens. Hello nisage about the animation, i'm not using it with a script. what i'm doing is transfer the party to a place and put a swicth on, the when the party get's there, the npc who were in a position, change their position, because of the switch and i also add some npc as monster, they are all activated with the switch in the mine. and what sould be the order of the scripts, i also read something like that, but i don't know the order, can you tell? if you want i can give you a demo of that part, because in text it might sound a little confusing XD. thanks miguel1 Share this post Link to post Share on other sites
Nisage 31 Report post Posted September 26, 2009 Then I wonder.... Is the event setup with a "Set Move Route" for the Animation or an event that's about to move? If you don't have the box next to "Ignore if can't move" in Options in the Set Move Route checked with the green checkmark, then the game will freeze and you can't move at all, but that's for if you're going to move an event and if they can't do all of the movements (move up, move down, etc...) that you put in (it happened tome a few times). As for the scripts, it depends on the scripts you're using. I think it goes from Title Screen, Map, those that you need to do a Call Scripts (some are the $scene = Scene_......) Battle System, Misc (extra stuff) then Credit Script, or some order like that..... A demo with the scripts would be easier to figure out how to re-arrange them, but it's your call. Share this post Link to post Share on other sites
miguel1 17 Report post Posted September 26, 2009 Then I wonder.... Is the event setup with a "Set Move Route" for the Animation or an event that's about to move? If you don't have the box next to "Ignore if can't move" in Options in the Set Move Route checked with the green checkmark, then the game will freeze and you can't move at all, but that's for if you're going to move an event and if they can't do all of the movements (move up, move down, etc...) that you put in (it happened tome a few times). As for the scripts, it depends on the scripts you're using. I think it goes from Title Screen, Map, those that you need to do a Call Scripts (some are the $scene = Scene_......) Battle System, Misc (extra stuff) then Credit Script, or some order like that..... A demo with the scripts would be easier to figure out how to re-arrange them, but it's your call. Yeah it is set up with set move route! so basicly all i need to do in the event, is ignore if can't move, right. Ok i'll give you the demo, but right now i'm not in my computer, i'll post it as soon as i can! thanks again! Yeah it is set up with set move route! so basicly all i need to do in the event, is ignore if can't move, right. Ok i'll give you the demo, but right now i'm not in my computer, i'll post it as soon as i can! thanks again! Ok, i've done the demo, but how do i upload it to here, i mean when i go to attachments it says i'm not permitted to upload this kind of file, it's winrar. god i'm so hopeless.... XD thanks again nisage Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 26, 2009 (Please edit your posts instead of double posting.) Well you should just use mediafire. The downloads manager of this site is for adding resources and games. Though you don't really need to upload a demo, because what Nisage said would probably fix the problem. :lol: Check off the "Ignore if Can't Move" check box, or make sure your move route doesn't have anything in the way. If this doesn't seem to work, then upload your game to mediafire and post the link. ;) Share this post Link to post Share on other sites
miguel1 17 Report post Posted September 26, 2009 (Please edit your posts instead of double posting.) Well you should just use mediafire. The downloads manager of this site is for adding resources and games. Though you don't really need to upload a demo, because what Nisage said would probably fix the problem. :lol: Check off the "Ignore if Can't Move" check box, or make sure your move route doesn't have anything in the way. If this doesn't seem to work, then upload your game to mediafire and post the link. ;) hi kiriashi Ok, i'll try it out as soon as i can, and tell you if it worked. about the double post, i'm sorry, i forgot to edit my post thanks Share this post Link to post Share on other sites
Polraudio 122 Report post Posted September 26, 2009 try removing the Fake Loading Bar script and see if it fixes your problem and if not try moving that script to the bottom of every script and above main. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 26, 2009 I think the only reason the game is "freezing" is because there is no place for the character to walk, but it has to because of the SetMoveRoute, so it freezes. That happens to me all the time when I make mistakes in me paths. Like I said before, if it doesn't work, upload your game. We'll find the problem then. :lol: Polra- I mean Pony Pink Polaroid, why don't you have your awesome avatar like the one in Anime Step? Its much better. Share this post Link to post Share on other sites
miguel1 17 Report post Posted September 26, 2009 Hi guys, I found the error!!! there was 2 other events that were in autorun, and because the "main event" was also autorun, it caused it to freeze, i guess XD Thanks a lot for all of your help, really appreciate. What i don't get is how did i missed that, i mean i spent almost a week trying to correct this, i even replaced all the swicthes XD! thanks, miguel1 Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted September 26, 2009 Ah, really? Yeah, auto-run is a killer. You always gotta make sure you "turn off those damn cutscenes". :) If ya' need more help, just ask. Share this post Link to post Share on other sites
Nisage 31 Report post Posted September 27, 2009 So it was the Autorun problem? Autoruns are tricky :P Glad it's fixed :) Share this post Link to post Share on other sites