Cjboy 2 Report post Posted October 4, 2009 Ok: I just thought I could post a contest for Battle systems... Rules: 1.Must include all of the following: Attack Magic Equip Items Flee 2.Must be mostly original not taking items from copyrighted material Final Fantasy Kingdom Hearts Ect. 3.Make it so people can understand: If people can't decode your complications, you are disqualified The understandability is 50% of the final score 4.Bonus- If you think it's bad, I'll judge a sprite custom made by you, if it's 1-10 it goes on the scorecard. competitors: Kiriashi, darkcieran,GaryTheDuck winner: I'll unleash mine when the winner has been decided Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 5, 2009 This seems pretty interesting. I can't promise anything, but I might wip something up. :) Share this post Link to post Share on other sites
darkcieran 1 Report post Posted October 10, 2009 ok here's my entry then. This is the system I'm sing for my game. Commands: Ability(SKILL) Block(DEFEND) Enhance(EQUIP) **NOTE** 1. FIGHT is removed. 2. ITEM is removed. 3. Using Events I've added the ability to use Battle Tiles to effect combat. (Healing, Stat Effects, etc) Share this post Link to post Share on other sites
Derek 3 Report post Posted October 11, 2009 Wait, so you're holding a contest to see who can create the most original battles system?? It doesn't have to be real. We are just using our imaginations?? Share this post Link to post Share on other sites
Cjboy 2 Report post Posted October 11, 2009 (edited) Wait, so you're holding a contest to see who can create the most original battles system?? It doesn't have to be real. We are just using our imaginations?? Pretty much Derek... wasn't to hard to figure out... Thanks for making my life easier... (not to be mean or anything) P.S, You can Table it out, make my life even simpler Edited October 11, 2009 by Cjboy Share this post Link to post Share on other sites
Derek 3 Report post Posted October 11, 2009 LMAO SETTLE DOWN over there!! Share this post Link to post Share on other sites
Broken Messiah 20 Report post Posted October 11, 2009 so you just have to think of a battle system, not script it? Share this post Link to post Share on other sites
Cjboy 2 Report post Posted October 12, 2009 so you just have to think of a battle system, not script it? THAT'S THE SAME EXACT QUESTION!!!! YES! DRAW IT OUT!!!! Sorry if I didn't reply quick enough. Say yes if you want to join... Share this post Link to post Share on other sites
Gary The Duck 8 Report post Posted October 12, 2009 Edit: I don't thing I'll be competiting. I've got a lot of other things to do... :( Share this post Link to post Share on other sites
Cjboy 2 Report post Posted October 24, 2009 Crowd emotion: AWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW! Share this post Link to post Share on other sites
Azure Flames 1 Report post Posted October 31, 2009 OK, no thought at all. Name of system: Class Battle System How it goes: So basically, this system shows abilities based on the actor's class. For example, it was a mage's turn, and she has 4 commands: 1. Magic (Attack) 2. Spellblast (Skill) 3. Aura (Defend) 4. Provisions (Item) And if it was a warrior's turn, he would have 4 DIFFERENT choices: 1. Slash (attack) 2. Power (Skill) 3. Parry (Defend) 4. Pack (Item) So, depending on the actor's class, they get different names of actions. Pretty cool for a game, huh? That's Azure Flames' entry Share this post Link to post Share on other sites