rgangsta 43 Report post Posted October 5, 2009 So, in a script I found, there's this part where I put the tiles that I want my character to jump over. It's confusing the hell out of me. Everytime I count the tiles, they end up being the wrong one. I know I'm supposed to start from 0 but it still doesn't work. <_< This is TileA1 in RMVX. I just want to know how to count it. And I'll take the rest from there. I know it's all black. I did that for a level in my game :P Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 5, 2009 Wait what? You wanna know a good way to count tiles on a map, or you wanna know which tile is considered which number? I don't know how to answer that second question.... Wherever you got the script should tell you how it works. Share this post Link to post Share on other sites
Nisage 31 Report post Posted October 5, 2009 To me it looks like it's 16 squares across and 12 squares down. Share this post Link to post Share on other sites