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Hi guys

 

I'm giving you a nice and different Battle System, that disables Battleback, causing the background of the battle itself, to be the map where the hero is

 

Here take a look:

http://img1.uploadhouse.com/fileuploads/4700/4700162eb979ad57cae607efbfd989950267145.jpg

http://img1.uploadhouse.com/fileuploads/4700/4700160558ef409dbd975b4952999ea887d6703.jpg

http://img1.uploadhouse.com/fileuploads/4700/4700161338853ac32e1c92334105795d1232017.jpg

 

Credits go to TYPE74RX-T site.

 

Instrutions: Just paste above "main"

 

Demo: http://www.mediafire.com/download.php?gz1o2jemj3n

 

Script:

 

 

################################################################################

################################## TYPE74RX-T ##################################

################################################################################

=begin

No Battleback

 

--------------------------------------------------------------------------------

Created by TYPE74RX-T site.

--------------------------------------------------------------------------------

 

Features:

Disables Battleback.

 

=end

#-------------------------------------------------------------------------------

 

class Spriteset_Battle

alias x_update update

def update

unless $BTEST

$game_temp.battleback_name = ""

end

x_update

end

end

class Scene_Battle

alias x_main main

def main

unless $BTEST

@spriteset_map = Spriteset_Map.new

x_main

@spriteset_map.dispose

else

x_main

end

end

end

 

 

 

Enjoy ;)

Any questions?

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That's actually pretty neat.

Used properly, that could be effective.

 

Thanks a lot, Derek ;)

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that would be an interesting an interesting script to try. i like it.

 

Thanks glad you like it ;)

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Is there anyway that you can hide the player before pulling the map??

Maybe upon an encounter, you could add some handler to drop the player's opacity, and in the Battle End script, you could restore the player's opacity as the map transitions back.

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Its an alright script. Very simple to make in 30sec. No offense to anyone who likes this but to me its more of an eyesore that anything.

You can also do this by 1 simple callscript.

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Derek: I'm not very good with scripting but i'll se what i can do ;)

Polraudio: i know this is a simple script, but i think this is cool, especially if you have a good mapping skill (not my case :lol: ).

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This is interesting, but I't be better if the character disappeared!

 

 

And polraudio, how would someone go about doing that?

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Hi guys

 

I'm giving you a nice and different Battle System, that disables Battleback, causing the background of the battle itself, to be the map where the hero is

 

Here take a look:

http://img1.uploadho...89950267145.jpg

http://img1.uploadho...9ea887d6703.jpg

http://img1.uploadho...795d1232017.jpg

 

Credits go to TYPE74RX-T site.

 

Instrutions: Just paste above "main"

 

Demo: http://www.mediafire...php?gz1o2jemj3n

 

Script:

 

 

################################################################################

################################## TYPE74RX-T ##################################

################################################################################

=begin

No Battleback

 

--------------------------------------------------------------------------------

Created by TYPE74RX-T site.

--------------------------------------------------------------------------------

 

Features:

Disables Battleback.

 

=end

#-------------------------------------------------------------------------------

 

class Spriteset_Battle

alias x_update update

def update

unless $BTEST

$game_temp.battleback_name = ""

end

x_update

end

end

class Scene_Battle

alias x_main main

def main

unless $BTEST

@spriteset_map = Spriteset_Map.new

x_main

@spriteset_map.dispose

else

x_main

end

end

end

 

 

 

Enjoy wink.gif

Any questions?

 

 

 

 

 

 

 

I really like this script (sorry for the necroposting)but I just now looked this up. Anyways, the problem I have with this is that if your next to a tree or building, when you go into battle you walk on top of them. Can this be fixed? Thanks. Bye.

 

This is interesting, but I't be better if the character disappeared!

 

 

And polraudio, how would someone go about doing that?

 

 

 

 

There's a simple fix for that. Just turn actor transparency up so they disappear. Or remove the graphic. Hope that helps.

Edited by Polraudio

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