miguel1 17 Report post Posted October 11, 2009 Hi guys I'm giving you a nice and different Battle System, that disables Battleback, causing the background of the battle itself, to be the map where the hero is Here take a look: http://img1.uploadhouse.com/fileuploads/4700/4700162eb979ad57cae607efbfd989950267145.jpg http://img1.uploadhouse.com/fileuploads/4700/4700160558ef409dbd975b4952999ea887d6703.jpg http://img1.uploadhouse.com/fileuploads/4700/4700161338853ac32e1c92334105795d1232017.jpg Credits go to TYPE74RX-T site. Instrutions: Just paste above "main" Demo: http://www.mediafire.com/download.php?gz1o2jemj3n Script: ################################################################################ ################################## TYPE74RX-T ################################## ################################################################################ =begin No Battleback -------------------------------------------------------------------------------- Created by TYPE74RX-T site. -------------------------------------------------------------------------------- Features: Disables Battleback. =end #------------------------------------------------------------------------------- class Spriteset_Battle alias x_update update def update unless $BTEST $game_temp.battleback_name = "" end x_update end end class Scene_Battle alias x_main main def main unless $BTEST @spriteset_map = Spriteset_Map.new x_main @spriteset_map.dispose else x_main end end end Enjoy ;) Any questions? 1 Kiriashi reacted to this Share this post Link to post Share on other sites
Derek 3 Report post Posted October 11, 2009 That's actually pretty neat. Used properly, that could be effective. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 11, 2009 That's actually pretty neat. Used properly, that could be effective. Thanks a lot, Derek ;) Share this post Link to post Share on other sites
darkcieran 1 Report post Posted October 11, 2009 that would be an interesting an interesting script to try. i like it. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 11, 2009 that would be an interesting an interesting script to try. i like it. Thanks glad you like it ;) Share this post Link to post Share on other sites
Derek 3 Report post Posted October 12, 2009 Is there anyway that you can hide the player before pulling the map?? Maybe upon an encounter, you could add some handler to drop the player's opacity, and in the Battle End script, you could restore the player's opacity as the map transitions back. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted October 12, 2009 Its an alright script. Very simple to make in 30sec. No offense to anyone who likes this but to me its more of an eyesore that anything. You can also do this by 1 simple callscript. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 12, 2009 Derek: I'm not very good with scripting but i'll se what i can do ;) Polraudio: i know this is a simple script, but i think this is cool, especially if you have a good mapping skill (not my case :lol: ). Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 12, 2009 This is interesting, but I't be better if the character disappeared! And polraudio, how would someone go about doing that? Share this post Link to post Share on other sites
SpriteZilla 1 Report post Posted December 28, 2011 (edited) Hi guys I'm giving you a nice and different Battle System, that disables Battleback, causing the background of the battle itself, to be the map where the hero is Here take a look: http://img1.uploadho...89950267145.jpg http://img1.uploadho...9ea887d6703.jpg http://img1.uploadho...795d1232017.jpg Credits go to TYPE74RX-T site. Instrutions: Just paste above "main" Demo: http://www.mediafire...php?gz1o2jemj3n Script: ################################################################################ ################################## TYPE74RX-T ################################## ################################################################################ =begin No Battleback -------------------------------------------------------------------------------- Created by TYPE74RX-T site. -------------------------------------------------------------------------------- Features: Disables Battleback. =end #------------------------------------------------------------------------------- class Spriteset_Battle alias x_update update def update unless $BTEST $game_temp.battleback_name = "" end x_update end end class Scene_Battle alias x_main main def main unless $BTEST @spriteset_map = Spriteset_Map.new x_main @spriteset_map.dispose else x_main end end end Enjoy Any questions? I really like this script (sorry for the necroposting)but I just now looked this up. Anyways, the problem I have with this is that if your next to a tree or building, when you go into battle you walk on top of them. Can this be fixed? Thanks. Bye. This is interesting, but I't be better if the character disappeared! And polraudio, how would someone go about doing that? There's a simple fix for that. Just turn actor transparency up so they disappear. Or remove the graphic. Hope that helps. Edited December 28, 2011 by Polraudio Share this post Link to post Share on other sites