miguel1 17 Report post Posted October 11, 2009 Hi guys In my new game, i'm going to have a place where you can have quests, let's call it "The Quest Bar" XD and you go to a wall where a lot of papers are hanging out there, and if you press it it will appear a paper with the quest Now i was thinking in something like this when you go check the wall: What do you think? Sould i add something more, or start over? Thanks! Share this post Link to post Share on other sites
darkcieran 1 Report post Posted October 11, 2009 Hi guys In my new game, i'm going to have a place where you can have quests, let's call it "The Quest Bar" XD and you go to a wall where a lot of papers are hanging out there, and if you press it it will appear a paper with the quest Now i was thinking in something like this when you go check the wall: What do you think? Sould i add something more, or start over? Thanks! actually i like it. i was thinking of goin in the same diretion for my game. nice job. photoshop? Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted October 11, 2009 I like it, only 1 problem; unless you change the size of the screen for RMXP or whatever RPG Maker engine you are using how are you going to make it fit? Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 11, 2009 For one, he could have the map in the background when looking at it, and the picture can scroll with like the up and down key or something... I like it miguel. Whatever you saved your picture as ruined the quality though... Share this post Link to post Share on other sites
ShinyToyGuns 29 Report post Posted October 11, 2009 I like it miguel. Whatever you saved your picture as ruined the quality though... That would be JPEG...PNG is the best if you wish to preserve the quality...I agree though, I like it :) Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 11, 2009 Thank you guys! darkcieran: yeah it was with photoshop. Tomo2000: i'm still trying to figure out that... i guess i can zoom out with photoshop... Kiriashi: how can i scroll down the pic with the arrow keys? I can also zoom out in photoshop, but i'm afraid that then the letters aren't readable Edit: thanks ShinyToyGuns, i'll keep that in mind ;) Share this post Link to post Share on other sites
isaacsol 10 Report post Posted October 12, 2009 Looks good, though with RPG Maker, you should save it in .png , as it keeps the good quality, and works well in RPG Maker. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 12, 2009 Thanks isaacsol, i've already changed the format. Share this post Link to post Share on other sites
ShinyToyGuns 29 Report post Posted October 12, 2009 mind uploading the PNG version? :) I'd like to see it ;) Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 12, 2009 here it is: Share this post Link to post Share on other sites
ShinyToyGuns 29 Report post Posted October 12, 2009 heh, much better without the JPEG distortion, eh? :P Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 12, 2009 heh, much better without the JPEG distortion, eh? :P Yeah :lol: I still have to make it smaller, it doesn't fit in the rmxp... :( Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 12, 2009 NO! Scroll it! Arrow key input, pan screen, the works! Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 12, 2009 NO! Scroll it! Arrow key input, pan screen, the works! how do i do that, like create a event where i show the pic and then use conditional branch, if arrow key is being pressed, scroll down pic? that sounds easy to do... i guess XD Share this post Link to post Share on other sites
isaacsol 10 Report post Posted October 12, 2009 Try this, I haven't tested it yet, so it may be buggy. Change the variable to whatever one you want to use: @>Button Input Processing: [0001: Scroller] @>Conditional Branch: Variable [0001: Scroller] == 2 @>Scroll Map: Down, 1, 3 @> : Branch End @>Conditional Branch: Variable [0001: Scroller] == 8 @>Scroll Map: Up, 1, 3 @> : Branch End @> Do not change the variable input numbers in the conditional branch, 2 = Down and 8 = Up in the Input Processing 1 Kiriashi reacted to this Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 12, 2009 Try this, I haven't tested it yet, so it may be buggy. Change the variable to whatever one you want to use: @>Button Input Processing: [0001: Scroller] @>Conditional Branch: Variable [0001: Scroller] == 2 @>Scroll Map: Down, 1, 3 @> : Branch End @>Conditional Branch: Variable [0001: Scroller] == 8 @>Scroll Map: Up, 1, 3 @> : Branch End @> Do not change the variable input numbers in the conditional branch, 2 = Down and 8 = Up in the Input Processing thanks isaacsol , i'll test it as soon as i can! Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 13, 2009 isaacsol, it's not working. maybe i'm doing something wrong. Would you mind testing it, and see if it works? Thanks Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted October 13, 2009 I guess I'll try it.. hrmm.......... I'll tell you what I get later.. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 13, 2009 I guess I'll try it.. hrmm.......... I'll tell you what I get later.. Ok, thanks a lot kiriashi! Share this post Link to post Share on other sites
Derek 3 Report post Posted October 17, 2009 Personally ... I would start from scratch. Use the same method you used to make this one, because the design is quite beautiful. The reason I would redo the image (especially if you're considering using the pan feature) is to make the dimensions RMXP friendly. Construct the width to be 640 of course, and let the height be relative to that. In this manner, the quest sheet will cover the entire screen rather than leave blank spots within your window. Plus, with the current dimensions ... you will have to have a slight knowledge of the show picture command to properly center it as it is now. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 17, 2009 Personally ... I would start from scratch. Use the same method you used to make this one, because the design is quite beautiful. The reason I would redo the image (especially if you're considering using the pan feature) is to make the dimensions RMXP friendly. Construct the width to be 640 of course, and let the height be relative to that. In this manner, the quest sheet will cover the entire screen rather than leave blank spots within your window. Plus, with the current dimensions ... you will have to have a slight knowledge of the show picture command to properly center it as it is now. Yeah, i think you're right, it's better if i remake it with 480*640. But it will take time, i'm very lazy :P Thanks, i'll post it after i finish it Edit: Holy crap! I've reached 100 post! ...so happy :) Share this post Link to post Share on other sites
Derek 3 Report post Posted October 17, 2009 Not 480 x 640 ... 640 x i ** I being undetermined unless you know exactly how tall you want it. ** I would go with 640 x 960 that way the width is exactly two thirds of the height. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 17, 2009 Not 480 x 640 ... 640 x i ** I being undetermined unless you know exactly how tall you want it. ** I would go with 640 x 960 that way the width is exactly two thirds of the height. I would like to that, but the problem is that it doesn't fit entirly in the game, you have to scroll the pic and i don't know how to do that. that's way i have to do 640*480 or whatever, to fit in the game If you know how to scroll the pic down and up, please tell me! :) Thanks Share this post Link to post Share on other sites
Derek 3 Report post Posted October 17, 2009 This is a very important question that needs answered in regards to scrolling the photo. Are you planning on using the show picture command, or is the picture displayed through a script your game is using?? Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 17, 2009 This is a very important question that needs answered in regards to scrolling the photo. Are you planning on using the show picture command, or is the picture displayed through a script your game is using?? I'm going to use the show pic command, do you know any script that display the pic? Share this post Link to post Share on other sites
Derek 3 Report post Posted October 17, 2009 No, but I'm 100% that custom scripts can be made specifically for this, but it would generally be a waste of time as the "Show Picture" event command is standard for this feature and does more than enough. The problem with the previous event system posted by isaacsol is that he is actually scrolling the map that the character is on rather than the picture itself. This will not work, because you are showing a picture in front of the map. Even though the map behind the picture WILL scroll, you won't be able to notice it because the quest system picture is in front of it. As for scrolling the quest system picture itself though ... it won't scroll at all using this method. In order to scroll a picture that you've displayed with the "Show Picture" event command is to use the "Move Picture" event command respectively. If you give me a couple minutes, I will organize a code for you to use ... Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 17, 2009 No, but I'm 100% that custom scripts can be made specifically for this, but it would generally be a waste of time as the "Show Picture" event command is standard for this feature and does more than enough. The problem with the previous event system posted by isaacsol is that he is actually scrolling the map that the character is on rather than the picture itself. This will not work, because you are showing a picture in front of the map. Even though the map behind the picture WILL scroll, you won't be able to notice it because the quest system picture is in front of it. As for scrolling the quest system picture itself though ... it won't scroll at all using this method. In order to scroll a picture that you've displayed with the "Show Picture" event command is to use the "Move Picture" event command respectively. If you give me a couple minutes, I will organize a code for you to use ... Thanks derek, i would really apreciate that :) Share this post Link to post Share on other sites
Derek 3 Report post Posted October 17, 2009 This is posing more problems than I had originally thought. I will need more time. Share this post Link to post Share on other sites
miguel1 17 Report post Posted October 17, 2009 This is posing more problems than I had originally thought. I will need more time. No prob ;) I too tried, but it's not that easy. what is the method you're using? Share this post Link to post Share on other sites
Derek 3 Report post Posted October 17, 2009 I think I have the proper method, give me a couple more minutes ... Update: I have the event system done. It requires creating two common events (they can be fused into one), creating two switches, and creating one variable. Are you okay with these terms?? Share this post Link to post Share on other sites