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ChaosDesigned

Unknown Event Scripting Miscalculation

Question

I'm having trouble getting events to erase themselves permanently.

I've read the scripts and the other guide but I think there is something I'm doing

wrong but I can't seem to track where it goes wrong.

 

I made it so that there is a parallel process running on the "Dropped Letter" event with no image on page 1

The process is a conditional branch that states

IF switch "Letter Read" is ON "Delete Event"

If not "Activate Self Switch A"

 

On a new page of the same event.

(Checked Self Switch A)

There is an Event icon (The letter)

And the script that goes about reading the letter.

After the letter read script is played,

Switch "Letter Read" activated.

The letter is added to your inventory

And it deletes the "Letter" event off the map.

 

But when I leave the map, and come back. It's still there.

Despite the parallel process that states if the "Letter Read" Script is ON

(And it is, I check it debug) delete event.

 

So what am I doing wrong?

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3 answers to this question

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Erase Event is only for temporarily erasing the event to prevent lag.

 

All you need is a switch at the end of your event after it is picked up. Make a second BLANK event page, with the condition that the previous (self) switch is on.

 

Post a picture of all the events on your map.

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Erase Event is only for temporarily erasing the event to prevent lag.

 

All you need is a switch at the end of your event after it is picked up. Make a second BLANK event page, with the condition that the previous (self) switch is on.

 

Post a picture of all the events on your map.

 

 

Well.. I feel like the april fool. That solved the problem right away. Hahaha. Thanks a ton! I was over complicating the process. I officially love you now.

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