ChaosDesigned 0 Report post Posted November 6, 2009 I'm having trouble getting events to erase themselves permanently. I've read the scripts and the other guide but I think there is something I'm doing wrong but I can't seem to track where it goes wrong. I made it so that there is a parallel process running on the "Dropped Letter" event with no image on page 1 The process is a conditional branch that states IF switch "Letter Read" is ON "Delete Event" If not "Activate Self Switch A" On a new page of the same event. (Checked Self Switch A) There is an Event icon (The letter) And the script that goes about reading the letter. After the letter read script is played, Switch "Letter Read" activated. The letter is added to your inventory And it deletes the "Letter" event off the map. But when I leave the map, and come back. It's still there. Despite the parallel process that states if the "Letter Read" Script is ON (And it is, I check it debug) delete event. So what am I doing wrong? Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted November 6, 2009 Erase Event is only for temporarily erasing the event to prevent lag. All you need is a switch at the end of your event after it is picked up. Make a second BLANK event page, with the condition that the previous (self) switch is on. Post a picture of all the events on your map. Share this post Link to post Share on other sites
0 ChaosDesigned 0 Report post Posted November 6, 2009 Erase Event is only for temporarily erasing the event to prevent lag. All you need is a switch at the end of your event after it is picked up. Make a second BLANK event page, with the condition that the previous (self) switch is on. Post a picture of all the events on your map. Well.. I feel like the april fool. That solved the problem right away. Hahaha. Thanks a ton! I was over complicating the process. I officially love you now. Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted November 6, 2009 :) No problem. :P Self switches are the bomb. Share this post Link to post Share on other sites
I'm having trouble getting events to erase themselves permanently.
I've read the scripts and the other guide but I think there is something I'm doing
wrong but I can't seem to track where it goes wrong.
I made it so that there is a parallel process running on the "Dropped Letter" event with no image on page 1
The process is a conditional branch that states
IF switch "Letter Read" is ON "Delete Event"
If not "Activate Self Switch A"
On a new page of the same event.
(Checked Self Switch A)
There is an Event icon (The letter)
And the script that goes about reading the letter.
After the letter read script is played,
Switch "Letter Read" activated.
The letter is added to your inventory
And it deletes the "Letter" event off the map.
But when I leave the map, and come back. It's still there.
Despite the parallel process that states if the "Letter Read" Script is ON
(And it is, I check it debug) delete event.
So what am I doing wrong?
Share this post
Link to post
Share on other sites