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ChaosDesigned

A bunch of small questions

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Alright. Well first off, I just got this program like.. 7 days ago, and I've been watching Tutorials and reading forums and everything. And it kinda seems overwhelming. Like I feel like I'm in over my head with all the advance scripts and ways to make my little game into a BIG game. And of course, everyone wants their game to be good. But, I don't think I'd could ever really get the hang of these crazy scripts. Although I really want to make a game, and I want it go be awesome.

 

So I guess my question is.. does it get easier the more special scripts I put in? Or should I just make a basic game first.. get my maps and story and everything down. Then go back and revamp all of the things I'd like to change. Things like Adding a World Map, and Weather Effects, and Special Menu and Special Battle styles etc. Or are those things I should just learn now and build them into my game as I develop it?

 

Alright. Here are my questions.

 

1)You know how when you go to the inn and the screen dims and then you wake up in bed?

I got the screen dimming part down. I just can't seem to make it last long enough. I don't understand the whole "How many frames" thing. How long is a frame in seconds? I can only get it to dim at a decent rate but it never undims. Lol. Or not to dim at all. x.x;

 

2)Easy question.. How do you import tilesets? I have a "Megatileset" and I want to use it, but when I import it into the "Tileset" folder it doesn't show up on the list of ones I can choose from when making a new map.

 

3) Kinda the same as the first. I took the "Character Sprites" and I wanted to change thier colors and just edit them a bit. After editing them, I erased the area around the sprites so that there is no white square around them when I load them into the game. But when I load them in, their still is one. How do I get rid of the white frame around the character sprites I edit?

 

This last one isn't really a question tho.. but...

 

I suck at designing maps. Anyone wanna do it for me? XD!

 

EDIT!

 

kk! I got two more question.

 

When I design a cutscene (Which I know how to do, very basically) how do I keep the player from being able to move the actor around while the cut scene scrips do their buisness? Is there a way I can lock the controls so they can't move?

 

Also.. Is there a way to make a enemy drop an item after combat has ended? Like where the XP and Gold are awarded. For instance when defeating a troop of Ghost, and you beat them they'll randomly drop potions or whatever. Ya know? Or is this something that has to be programed into a special enemy, and there is no way (Without some external script) to get enemies to drop items when killed.

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Alright. Well first off, I just got this program like.. 7 days ago, and I've been watching Tutorials and reading forums and everything. And it kinda seems overwhelming. Like I feel like I'm in over my head with all the advance scripts and ways to make my little game into a BIG game. And of course, everyone wants their game to be good. But, I don't think I'd could ever really get the hang of these crazy scripts. Although I really want to make a game, and I want it go be awesome.

 

So I guess my question is.. does it get easier the more special scripts I put in? Or should I just make a basic game first.. get my maps and story and everything down. Then go back and revamp all of the things I'd like to change. Things like Adding a World Map, and Weather Effects, and Special Menu and Special Battle styles etc. Or are those things I should just learn now and build them into my game as I develop it?

 

Alright. Here are my questions.

 

1)You know how when you go to the inn and the screen dims and then you wake up in bed?

I got the screen dimming part down. I just can't seem to make it last long enough. I don't understand the whole "How many frames" thing. How long is a frame in seconds? I can only get it to dim at a decent rate but it never undims. Lol. Or not to dim at all. x.x;

 

2)Easy question.. How do you import tilesets? I have a "Megatileset" and I want to use it, but when I import it into the "Tileset" folder it doesn't show up on the list of ones I can choose from when making a new map.

 

3) Kinda the same as the first. I took the "Character Sprites" and I wanted to change thier colors and just edit them a bit. After editing them, I erased the area around the sprites so that there is no white square around them when I load them into the game. But when I load them in, their still is one. How do I get rid of the white frame around the character sprites I edit?

 

This last one isn't really a question tho.. but...

 

I suck at designing maps. Anyone wanna do it for me? XD!

 

 

I think you sould first, make a simple game, so that you can get used to it, and improving your skill, such as mapping and eventer. That comes first, after that you can concentrate in scripts.

 

1- 20 frames is a second. about the undims, you have to put the screen colour tone back to 255/255/255. If you want i can make you a demo, so that you can see how to make a proper inn.

 

2- Go to "tools" / "Database"/ "Tileset"/ then go all the way down till you see "change maximum"/ select it/ and change it to "51". Then if you have already imported, go to the "51" tileset (which is blank right now) and choose "tileset Graphic" and select your tileset, remember that you have to import the tileset first.

In the "51" you can also choose the autotiles and that stuff.

 

3- don't know

 

4- you sould first pratice mapping. :)

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3) Kinda the same as the first. I took the "Character Sprites" and I wanted to change thier colors and just edit them a bit. After editing them, I erased the area around the sprites so that there is no white square around them when I load them into the game. But when I load them in, their still is one. How do I get rid of the white frame around the character sprites I edit?

 

This last one isn't really a question tho.. but...

 

I suck at designing maps. Anyone wanna do it for me? XD!

3)

The "white square" is the background? I'm not too sure where the white square comes from, but the background does serve a purpose. When you import it into RPG Maker XP a box will come up asking you to define a transparent color and an opaque one. You select the background color, in this case the white square, for the transparent color. This only happens with a solid image, absent of any transparency. That's basic enough and you probably know that. However if there is any transparent part in the PNG file(assuming it is a .png file, it should be), then the box where you select the transparent and opaque color does not show up. I dont know really what is happening from what you posted...but maybe you just need to edit out the white square? If all else fails just post the image and we'll see what's wrong with it.

 

As for the maps, oh, you couldn't find the mapping tutorials? We'll fix you right up: http://www.rmxpunlimited.net/rmxp/rmxp-tutorials/mapping-tutorials

There are more around the RMXP Training Center too, you should check them out.

 

 

So I guess my question is.. does it get easier the more special scripts I put in? Or should I just make a basic game first.. get my maps and story and everything down. Then go back and revamp all of the things I'd like to change. Things like Adding a World Map, and Weather Effects, and Special Menu and Special Battle styles etc. Or are those things I should just learn now and build them into my game as I develop it?

It doesn't get easier as you add more scripts in, and im not surprised you're overwhelmed with all the scripts after communities have developing them since 2005. Everyone has their own style when it comes to developing the game and the process, but these scripts shouldn't really be considered extensions(as silly as that sounds), you dont want to chuck in as many scripts as you can, just because you can. I once tried helping this person with their menu system and we couldnt figure out what was wrong and she sent me her project. She had more custom scripts in there than original(slight exaggeration), and any one could be conflicting and its just one big mess. Instead you should go through your game and think of what kind of scripts you could have. For example, you're designing your first town and everything and set up the first shop. You may decide you dont like the default shop system, so you then go looking for a custom shop script. That's opposed to, you've got one map and found a bunch of scripts on the web and go ahead and add them in. Another way to say that would be the scripts should be extensions of the game, not the game being based around the scripts. If that makes sense... In any case, you should be familiar with the program before you add in scripts, that will help and avoid your project being a cocktail of scripts that will eventually cause errors and complications. Scripts do make the game better, but that's not to say you cannot make a good game with default scripts and images. The thing is that how good your game is changes over time. When the first people started making scripts, a simple menu system was considered amazing, now its nothing. So to make a good game in RMXP these days does require, well, advanced use I suppose.

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3)

The "white square" is the background? I'm not too sure where the white square comes from, but the background does serve a purpose. When you import it into RPG Maker XP a box will come up asking you to define a transparent color and an opaque one. You select the background color, in this case the white square, for the transparent color. This only happens with a solid image, absent of any transparency. That's basic enough and you probably know that. However if there is any transparent part in the PNG file(assuming it is a .png file, it should be), then the box where you select the transparent and opaque color does not show up. I dont know really what is happening from what you posted...but maybe you just need to edit out the white square? If all else fails just post the image and we'll see what's wrong with it.

 

As for the maps, oh, you couldn't find the mapping tutorials? We'll fix you right up: http://www.rmxpunlimited.net/rmxp/rmxp-tutorials/mapping-tutorials

There are more around the RMXP Training Center too, you should check them out.

 

 

 

It doesn't get easier as you add more scripts in, and im not surprised you're overwhelmed with all the scripts after communities have developing them since 2005. Everyone has their own style when it comes to developing the game and the process, but these scripts shouldn't really be considered extensions(as silly as that sounds), you dont want to chuck in as many scripts as you can, just because you can. I once tried helping this person with their menu system and we couldnt figure out what was wrong and she sent me her project. She had more custom scripts in there than original(slight exaggeration), and any one could be conflicting and its just one big mess. Instead you should go through your game and think of what kind of scripts you could have. For example, you're designing your first town and everything and set up the first shop. You may decide you dont like the default shop system, so you then go looking for a custom shop script. That's opposed to, you've got one map and found a bunch of scripts on the web and go ahead and add them in. Another way to say that would be the scripts should be extensions of the game, not the game being based around the scripts. If that makes sense... In any case, you should be familiar with the program before you add in scripts, that will help and avoid your project being a cocktail of scripts that will eventually cause errors and complications. Scripts do make the game better, but that's not to say you cannot make a good game with default scripts and images. The thing is that how good your game is changes over time. When the first people started making scripts, a simple menu system was considered amazing, now its nothing. So to make a good game in RMXP these days does require, well, advanced use I suppose.

 

You both are very right. Thanks for your input and help. That's just what I needed to hear. After seeing so many cool advance scripts I could ad into the game I was starting to think using my basic and default scripts made my game bland and unoriginal. But I suppose you both have good points. If I make a solid game first and then go back and revamp things I'd like to improve It'll be less confusing and less likely to clutter things up for the future. You've both been very helpful with answering my questions. Thanks so very much. :D

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I am, as always, working on tutorials. Specifically, mapping tutorials. I'm a rather busy person, but they will be released eventually. ;)

 

Start out using all the different event commands to your advantage, and make a short demo game to test yourself. Getting the hang of switches and variables will benefit you greatly.

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I am, as always, working on tutorials. Specifically, mapping tutorials. I'm a rather busy person, but they will be released eventually. ;)

 

Start out using all the different event commands to your advantage, and make a short demo game to test yourself. Getting the hang of switches and variables will benefit you greatly.

 

I'm okay with the scripting and stuff that's not to hard, as far as basic stuff goes. The only part of mapping that I have trouble with is what to put in buildings, all my stores look the same on the inside, all my houses can only be customized so much with all the basic interior tilesets and stuff. Plus it's tidious! I suck at Interior Design, I don't know where to put couches and pictures and windows and stuff. XD!

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Take a look at other peoples' maps, and take a look at your own house. That should help, at lease till I have some tutorials up.

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