I'm trying to set up an event where monsters attack a town. There are going to be lets say 8 or so monsters and the player must defeat all of them before being able to progress. How do I set up a script that will only allow the character to leave the area once all of the conditions have been met. (The conditions being all the monsters are dead.) While still allowing the player to kill them in any order they choose.
I tried setting a conditional branch but you can only select it to check for one switch being on at a time.
I don't even know what variables are I haven't found something that explained them well enough for me to try to even see if that would solve this problem. So.. can anyone tell me the best or easiest way to have this occur?
Ps. I ask A lot of questions. I hope I'm not getting annoying.
I'm trying to set up an event where monsters attack a town. There are going to be lets say 8 or so monsters and the player must defeat all of them before being able to progress. How do I set up a script that will only allow the character to leave the area once all of the conditions have been met. (The conditions being all the monsters are dead.) While still allowing the player to kill them in any order they choose.
I tried setting a conditional branch but you can only select it to check for one switch being on at a time.
I don't even know what variables are I haven't found something that explained them well enough for me to try to even see if that would solve this problem. So.. can anyone tell me the best or easiest way to have this occur?
Ps. I ask A lot of questions. I hope I'm not getting annoying.
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