Leon 55 Report post Posted November 22, 2009 Equipment Altering Tempering, Augmentation, and Branding This script will separate each weapon and armor as individual items rather than group all of the same weapon/armor together. Features Tempering allows the player to increase equipment effectiveness, at the risk of breaking the weapon. Augmenting with gems allows the player to add elemental and atk, pdef, and mdef to a weapon and armor. (Yes, attack on an armor) Branding allows the player to add Stat enhancing abilities, as well as status attack and defense. When renaming and adding a description to a weapon, it allows the player to use the FULL keyboard. Instructions 1. Enter the needed values for weapons and armors in Equipment Alter Setup. 2. Enter the max number of characters for weapon name and description. 3 To call the Tempering, Augmentation and Branding window, use this in Script... command: $scene = Scene_EquipAltItem.new It will call up a scene listing all the equipment in one window, and lead to the altering scene from there. 4. For experienced scripters, in your script, you can use this command to call the window with a specific weapon: $scene = Scene_EquipAlt.new(item) Call the whole item, not the id. 5. Read the notes! Notes 1. Make absolutely certain that for each weapon/armor you input all 5 of the stats in the setup. These are: [temper_max, temper_increase%, gems, brands, temp_break] in that order. These follow the following abilities: temper_max - Maximum amount of times it can be tempered. temper_increase% - % The item's Atk or Pdef/Mdef will increase. gems - number of gems. brands - number of brands. temp_break - The % chance of the weapon breaking. Increases by this value each time you temper your item. (ie: 5, 10, 15..etc) 2. As of current, the 'Change Actor Equipment' command does NOT work! I am working to correct this, but complications make it a tad dicey. Screenshots [spoiler=shots] or Demo 2shared (588kb) Megaupload (588kb) I want people to test this demo throughout, as I test it a little more before releasing the script itself. Please, break it! 2 Agckuu_Coceg and Kiriashi reacted to this Share this post Link to post Share on other sites
Tomo2000 60 Report post Posted November 22, 2009 Way to go Leon! This script is AWESOME. I'm testing it out now and I love it. I didn't break the sword, though. Maybe because I didn't try :D . Anyway, I love this script! 599th post! Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted November 22, 2009 Holy... This is awesome! :) Thank you so much for posting this Leon! Share this post Link to post Share on other sites
Leon 55 Report post Posted November 22, 2009 I made a script like this 2 years ago, guys. Only problem was.. you couldn't get more than 1 of each weapon, and it was only for weapons. This one also has less features, but I find it more balanced, and works 10x better. Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted November 22, 2009 As always man, you have outdone yourself again man. Share this post Link to post Share on other sites
Polraudio 122 Report post Posted November 22, 2009 Very nice. How would i go about making this error? Share this post Link to post Share on other sites
Agckuu_Coceg 5 Report post Posted November 23, 2009 Really interesting script. Perhaps I'll add it to the collection. Share this post Link to post Share on other sites
Leon 55 Report post Posted November 23, 2009 Just try to break teh script. try and generate an error in any way you can. do anything outlandish. If I dont get an error any time soon, i will consider it finished. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted November 23, 2009 I'm not geting any errors. :B): Share this post Link to post Share on other sites
flamemaster 0 Report post Posted April 5, 2011 i tried this out, and couldnt find any errors except when i got a nilclass error, when i tried tempering the weapons, but i think thats just cause you have'nt added the data for the weapons to the script. anyways since i couldnt find any errors could you release this script, i really want it for my game. flamemaster~ Share this post Link to post Share on other sites
kellessdee 48 Report post Posted April 5, 2011 (edited) This looks damn cool :clap: Imma test this out Edit: Very clean and the only error I got was when I tried to temper the party's already equipped weapons (flame master already mentioned this however, I am assuming you haven't pre-coded every weapon) The only thing I can otherwise think of is when it says "Item NameBroke!" I would maybe add a space between the item name and broke, but otherwise nothing critical. Also I really like the feature where you get to name the weapon / set the description! Where else can you make a sword that is called Cool Sword and its description says pr0nz! Edited April 6, 2011 by kellessdee Share this post Link to post Share on other sites
kmart002 0 Report post Posted July 8, 2012 Can someone post the script again? Megaupload is down and the 2shared link doesn't work either Share this post Link to post Share on other sites
Izyees Fariz 1 Report post Posted November 17, 2014 Someone need to repair the link... Share this post Link to post Share on other sites