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What Type of Battlers Do You Use?

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What Type of Battlers Do You Use?
  1. Graphical Battlers(Default in RMXP)
  2. No Battlers(Default in RMVX)
  3. Custom Spritesheets(Animated Battlers)
  4. Animated Character Sets(Animated Battlers)
  5. Other



You can see results from the website poll here:
http://www.rmxpunlimited.net/index.php/component/apoll/view/apoll/5-what-kind-of-battlers-do-you-use-in-your-project.html

The purpose of the poll was to get the percentage of users who use spritesheets compared to just graphics, but unfortunately I left out the option of animated character sets, so its invalid. In my opinion, there is a shortage in spritesheets/spritesheet artists, so its a bad idea to use them.

What type of battlers do you use in your project, or prefer to use?

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I like to use the graphical battlers. If I were a better spriter, the animated kind would be great, but I'm a lot better at just drawing, and so I'd rather have a good looking static battler than a moving one that looks shoddy. The only other option is to use the animated kind that already exists, but that causes problems if I want a battler for a new character. I feel consistency is important for game graphics to look good, and it's easier to guarantee I'll get all the characters looking consistent if I draw all the battlers myself.

I admire well-made animated battlers though! ^_^;

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i use "Other" type battlers. (Though some may not like them). it gives me a chance to be more creative with my projects

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I use Animated Battlers at one of my project. At my other project, I'm not using any battle system. (Maybe in the future ;)).

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