Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
Noob Saibot

Let's Twist The Game

Recommended Posts

===============================================

Let's Twist The Game

So we Can Mold The Plot

===============================================

 

 

Intro

 

So in most RPG games you play as a hero who must stop our bad villain from taking over the world or obtaining ultimate power.

By simply altering a few things about how the game is played we can mold a story that could be compelling and drive the player

to perhaps even play the game again.

 

Evil is the New Good

 

So to do this why don't we have our player play as the bad guy. This in itself opens us up to stories that have never been told

in your average RPG game. Playing as the main bad guy will give us the idea and thought on how and what made the person decided

they wanted to take over the world. This allows us to see and tell the story through the eyes of our villain rather then our

heroes and allows us to finally let the bad guy beat up the good guys. That's crazy; you say? Why? In the real world people can

get away with murder so it only makes sense to add this concept to your story.

 

I work for the Villain, But I'm Not Evil!

 

Taking the idea above lets mold it in a different direction and have the player play as a character who works for the bad guy.

He's (she's) not evil, but he (she) also chooses not to tell our villain no, as he(she) fears for his (her) life. In fact this

person is dieing on the inside as they know what they are doing is wrong, but continue to do so as they fear what our villain

may do to them if they disobey him. This also allows a sub-plot for our character as he (she) tries to cope with the things he

(she) is doing well convincing himself (herself) it is the right thing to do.

 

I Work for the Villain, But I will See Him Dead!!

 

Now let's turn our bad guy who works for our villain and make him just as mean and hateful as our villain. by doing this we can

now have a sub-plot in which we watch our character wait for the right moment to strike to steal our villains victory from his

clutches. This character follows the orders of our villain with no regreat or remorse, but shows to the player that he has his

own plans to take over the world.

 

---Hebi Kumo/Hedge Knight

Share this post


Link to post
Share on other sites

I like the idea, in fact I was even going to use it in one of my projects. I had it planned so that in act I, you play as the antagonist. Then in act 2 you play as a different character in a seemingly unrelated storyline. In act III you change again into the protagonist and (hopefully) defeat the antagonist. I never thought of the prospect of working for the antagonist though, it would definitely be interesting.

Share this post


Link to post
Share on other sites

I'm using this for my current project. You play as the villain, but you start with nothing but a small building with one or two minions. So, your quest is to get more minions and build the ultimate empire under your command. In the end, you defeat the hero and conquer the kingdom.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...