Okay, Basically what I want to do (In RMVX) is have a character that can move around the map holding a sword, however everytime I photoshop a sword onto my character it becomes unreadable in VX >_<.
Now I'm sure that's simply due to my awful photoshopping.
What I really want is to make the sprite swing the sword in the style of an attack (On map).
I don't really know how to go about making a (Working) sprite that does that and keep height and width equal.
It could be simple and I may seem stupid for asking this, but there you have it. Can anyone explain how I might be able to do this?
NOTE
The swing sword sprite should be different to the sprite that is just holding the sword, it would be impossible to create a sprite that walks around holding a sword and swinging on the same set.
I was planning to switch the sprites in the event manager for the attack using move events, then have the character's attack progress by him facing different directions.
eg. Facing left would be holding up the sword, facing right would be mid-swing, facing down would be the sword facing the ground.
Sorry if this doesn't make much sense. If you'd like me to verify feel free to ask.
Okay, Basically what I want to do (In RMVX) is have a character that can move around the map holding a sword, however everytime I photoshop a sword onto my character it becomes unreadable in VX >_<.
Now I'm sure that's simply due to my awful photoshopping.
What I really want is to make the sprite swing the sword in the style of an attack (On map).
I don't really know how to go about making a (Working) sprite that does that and keep height and width equal.
It could be simple and I may seem stupid for asking this, but there you have it. Can anyone explain how I might be able to do this?
NOTE
The swing sword sprite should be different to the sprite that is just holding the sword, it would be impossible to create a sprite that walks around holding a sword and swinging on the same set.
I was planning to switch the sprites in the event manager for the attack using move events, then have the character's attack progress by him facing different directions.
eg. Facing left would be holding up the sword, facing right would be mid-swing, facing down would be the sword facing the ground.
Sorry if this doesn't make much sense. If you'd like me to verify feel free to ask.
Thanks
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