Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
LaDestitute

[XP][REQUEST] Custom Class/Job System Script

Recommended Posts

Summary

I am working on a Chao based RPG, and I need a custom class/job script made to match Chao evolution. The player, eventually will be able to go to a specific character or location to allow their Chao characters to evolve. This is where, it is a RPG, and the characters are Chao, and the evolution system is incorporated into a class system.

http://chao.wikia.com/wiki/Chao_Evolution

 

Features Desired

*Once the character or his party reach a specific level, they will be able to go to a location or character to have their Chao evolve, which depending on their alignment and their highest stat.

*After they beat the game, and get up to level 70, they will have the option to evolve to a Chaos Chao, Light, Neutral, or Dark.

*In my game, I'm adding two new alignments: Rose and Chaotix. So, perhaps include them in the indexing/checking part or whatever.

 

Mockups

mockscreen.png

 

Games its been in

The Chao Evolution concept as a class...none. But Chao where primarily featured in Sonic Adventure, Sonic Adventure 2, and most of the GBA Sonic games.

 

Did you search?

Yes

 

Scripts Being Used

Sideview CBS** (Paladin1?)

Custom Menu (XRXS, Dubealex, and Hypershadow180)

AMS (Dubalex)

EXP Curve Editor (Dargor)

Map Stats* (Dubalex)

Shop Overhaul (Leon)

Anti Event Lag System (Zeriab)

Aligment System (Leon)

Enemies Level** (Shockwave)

Advanced Weather System (Ccoa)

Character Database (Nakate)

Monster Book with comments (Momo)

Compile Multiple Show Choices Together (Jimmie)

*=Including Keyboard script.

**=Status pending, meaning it may be removed.

 

Where did you search?

RMXP

CA

Google

RMRK

 

What did you search for?

chao

chao evolution

class system

Share this post


Link to post
Share on other sites

Miles, I can offer you a system that is much simpler and easier to use. But the main thing - it does not require scripts.

 

Plants for each chao and their own style variable, which will increase by level. After a certain level you give an opportunity for Chao use a specific skill, using switch.

A then you can increase it with increasing level.

 

Example:

Chao shaking a palm tree on the race.

 

If the level of variable strength (number variable) >10, then the animation shaking chao delayed for 20 seconds.

If the level of strength >20, then the animation is delayed for 15 seconds, and so on.

 

This prescribes the elementary common events.

Share this post


Link to post
Share on other sites

Make a demo now I am not in a position, but I can not trivial to explain this system incrementally.

 

At chao Create Common Event with four variables - strength, flight, swimming and running. Each of this little animal, or capsule (I personally cite an example in the style of SA2) increases the rate of a particular variable at a certain number of points. This is highlighted in the common events of items.

 

As soon as a certain variable attains a certain number, a chao there any skills (varies its speed, it is possible to swim, fly, etc.) is prescribed to a branch. Also, branches may affect the raising.

 

Once Chao reaches a certain level of experience (you have 70), the map it is possible to turn it into a chaos, darkness and light Chao. This is also a branch on the map chao garden.

If you use a system of influence on the Chao heroes (as it was in SA2), it can be done on the basis of a single variable, depending on what the hero develops a Chao. For example, if it develops a light hero, then a variable number of good \ evil increases, and if the dark - then decreases. After obtaining level 70 depending on the number of variable Chao can be either dark or light.

Share this post


Link to post
Share on other sites

Well, I do not remember the function RM heart, but it looks something like this. I'll try not to be mistaken.

 

It creates the variables:

[Variable: 0001] Power

[Variable: 0002] Swim

[Variable: 0003] Flying

[Variable: 0004] Running

[Variable: 0005] Evil \ Good

 

Created things, increasing these variables:

For example:

Bear: (is highlighted in the Common event of item)

[Variable: 0001] +3

[Variable: 0002] +1

[Variable: 0003] -2

[Variable: 0004] -1

 

Prescription event at the races (race card, running in parallel Event)

Example:

Chao meets with an obstacle in the form of a palm.

 

Conditional Branch

If [Variable 0001: Power] >= 0

(Show animation: Chao Power

Wait: 20 sec

Erase Event)

else

If [Variable 0001: Power] >= 10

(Show animation: Chao Power

Wait: 15 sec

Erase Event)

else ...

 

The same principle works and all the rest is blocked.

 

Now with the levels. Prescribes the map of the garden in the form of Chao Alongside Event:

Conditional branch:

If [Name of Chao] level is 70

If [Variable: 0005] Good \ Evil >= 200

Change Class = Light Chao

Change character graphic: Good Chao

rest functions ...

else

If [Variable: 0005] Good \ Evil >= 100

Change Class = Neutral Chao

Change character graphic: Neutral Chao

rest functions ...

else ...

 

Here, somehow. Try to practice on a separate project. If anything, you can contact.

Share this post


Link to post
Share on other sites

I don't think you know what I'm doing or even bothered to read my project page, my game is a Chao based RPG, so I had opted to leave many of the traditional features, those that would make it would be what's the word...RPGized.

Share this post


Link to post
Share on other sites

That's what I'm talking about RPG. I just provide a basis for reflection and opportunities as it can be done.

Share this post


Link to post
Share on other sites

That's what I'm talking about RPG. I just provide a basis for reflection and opportunities as it can be done.

Ok, thank you for helping me. Sorry for being annoying. I had a event system for this set up actually...would like a look at it so maybe you could improve it?

Share this post


Link to post
Share on other sites

Alright, I'll PM you some screenshots soon. Kinda busy...mom just got off my computer and I got homework to do. bummer.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...