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LaDestitute

The Chao Tales (A Chao RPG)

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Updated on 01/27/11 8:52 PM

 

tctlogo1.png

 

Base Info

Engine: RPG Maker XP

Series: Sonic the Hedgehog/Chao

Demo: Yes

Full-Game: No

 

Downloads

The Chao Tales Open Beta *NEW LINK

*New link for Remix Soundtrack coming soon.

 

Story

The storyline will be split into four chapters, each one after chapter one released as an expansion to the main game. Each chapter will feature it's own major sub-plot and end-boss. Of course, any stat changes, items, progress, quests and such will be transferred to the next expansion if a save file from the last chapter is present. (Chapter I: Station Square, Chapter II: Mystic Ruins, Chapter III: Oilutopia, Chapter IV: Outer Space, and Space Colony Ark)

 

Features

*The class system is based off of the Chao evolution aspect, and there are five alignments (neutral, hero, dark, rose, and chaotix) and five attributes (none, run, power, fly, swim) total, not counting attributes. Growth of the main character is controlled by a grid like system akin to FFX's Sphere Grid or FFXII's License Grid, called the Chao Evolution Grid. It's not the only way the main character can grow, there are other methods such accessories akin to Pokemon's EV held items and stat boosting items.

*The cast of the game is the main character (default name is Chaoin) and a select group of characters based off of my friends and acquaintances. Also making appearances in the game are special NPCs you can recruit (mainly the gold, silver, and black Chao) and character chao versions of all the major characters in the Sonic the Hedgehog series. I am however, thinking of bringing back the original clan like idea.

*The game has a simple random weather system, it's merely for display and to add a little charm. The types of weather are normal weather (normal light, no effects), intense sunlight (brighter, lens glare effect), rain (darker, rain, duh), storm (much darker, heavier rain with thunder flashes), and snow (just darker, and snow). However, certain areas have special weather that nullifies the system such as rainbows or sandstorms.

*The game will feature a item/device that has a special function; the game uses the original sound pieces for each location and then there's a specially selected remix. The device called the Music Swap App will allow players to either: switch the current map's original composition or it's remixed version, or the entire soundtrack.

*Other features in the game include a Pokemon style tree growing system, skins (accessories that change the base color of Chaoin akin to special color Chao from the Black Market), themes (different windowskins, based off of SA2/B's themes system), and netplay multiplayer.

 

Locations

Station Square

Junkyard (The remains of Eggman's ship, the Egg Carrier. Scrapped parts and robots is mostly what is here but some item boxes and the black Chao egg is found here as well.)

Oilutopia (Eggman's new base, which is also a mobile base too. Situated on a large lake of oil, the base had metallic pillars that dig into the oil lake's bed for support. Oilutopia is seperated into different sections and requires use of puzzles to get to other sections and activate machines in the base.)

Mystic Ruins*

Angel Island*

South Island

Outer Space***

Space Colony ARK

Little Planet

Green Hill Zone**

*Mystic Ruins and Angel Island are technically part of South Island.

**Secret area. 2D, and Sonic 1 style graphics, and gameplay.

***Includes the mini planets visited in SA2/B.

 

Progress (just a estimate)

Overall: 15%

Script: 75%

Mapping: 7%

Story: 90%

Events: 80%

Graphics: 50%

Demo: 100%

 

Development Team

Creator: LaDestitute/Spike/Miles Castea

Head Developer: LaDestitute/Spike/Miles Castea

Spriters: Ryu (three positions available) [NEEDED]

Scripters: GubiD (three positions available) [NEEDED]

Composers: None (four positions available)

Mappers: None (four positions available)

Game Testers: None (four positions available, and game testers get the next stable public release early)

Special Thanks: None so far

 

Characters

chaob.png

The main character in the game, the one you play as. S/he is not very important at the beginning but their actions will seal their fate. The game will ask you some questions at the beginning and give you an opportunity to name your character. If the player does not like the name they picked, they can use a item later on to change the name of the main character, called a "Rename Card".

charlesm.png

A suspicious looking Neutral/Power Chao who lives in the sewers of Station Square and his name is Charles "Kabewm" Megaton. He sells the player pyrotechnic/explosives supplies, allowing them to make their own pyrotechnics and explosives. Charles looks around randomly often like he's freaked out because truth is...the feds are after him for selling the stuff without a license.

chaoley.png

Chaoley is his name and competition is his game. He is a carrot orange/slightly greenish brown two-tone Chao who never hatched out of his egg completely. He is the primary rival of the main character in the game, and personality wise; Chaoley is quite rude, bratty, and verrry competitive. He's also a homage to Jr Troopa.

What makes him unique is that he can be fought in multiple places during certain points in the storyline, and this decides his alignment, attributes, and weaponry/tactics as you progress.

 

Notes

*The game is currently in alpha version. While the majority of mechanics are in place and functioning, I am taking a bit of time to polish them and make a custom menu and such before I move on.

 

Current Progress Point

Currently, I am working on polishing the mechanics and adding last minute things originally planned.

 

Support Bars & Banners

This section is for support bars and banners, and my friend Zchin made a nice userbar for you all to use (below is the code):

choauserbar.png

[url=http://www.rmxpunlimited.net/forums/topic/4186-the-chao-tales-a-non-linear-chao-rpg/][img=http://img339.imageshack.us/img339/8090/choauserbar.png][/url]

 

Screenies

Title Screen

Battle System (In Action)

Current Battle System

Testing Map

Storm

Shop Window

Save Ring (credit goes to Derek for the sprites)

Chat with the Chao Principal

Character Database Snippet

Wild Book/Chaopedia

Chao Evolution Grid

Cliffs

Chao Stadium Cave 1

Chao Stadium Cave 2

Cyber-Net Inc Progress Machine

New Title Screen

 

Credits

Sonic & all related settings, characters, and trademarks: SEGA/SonicTeam

Chao Sprites: Dragon Goddess and Gamerguy

Title Screen Words/Title: Jbrist

Battle/Mini-Boss/Boss Theme: Nexus007

Titlescreen Theme: Sega & SonicTeam (Sonic Chronicles)

Play the open beta for the rest of the credits.

Edited by LaDestitute

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Sorry to see a lack of posts here. :( (I recommend making the topic easier to read. Look at some other project topics on other forums and copy the layout)

 

 

The game sounds pretty interesting. I'll download the demo when I have a chance. If you need any help just ask!

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(。◕‿‿◕。)

Oh Yah. Let me give you some advice

The most important part of your game

in terms of play-a-bility

is your intro

I haven't downloaded the demo yet since its 1:51 in the morning

but I feel I must type this down

 

I've seen many games that look good but bore me at the beginning

A good videogame is like a good movie or good book

IT NEEDS A HOOK

doesn't matter how much work you put into the game if theres no hook

 

Also, if your going to do a fan game(or base an aspect of your game of another) if you plan to change it, you better make it awesome

because in all honesty

When I read about the chao alignments Rose and Chaotix

My face was like this -------> >_> "Here we go"

 

needs better advertising

dis games got potential, so ur Gawd dammed intro better be good :shok: <--- as to make me do this

 

(。◕‿‿◕。) Just my 2 cents

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[sarcasm]Really says a lot when you don't bother downloading the demo, and actually PLAYING IT.[/sarcasm] :)

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Well, I'm sorry if I might have offended you, I simply meant to give you advice on what to do when working on the plot.

 

I've downloaded the game, and its a well put together piece of work I admit. Although, Somethings are a bit unnecessary and could be removed(I specifically talking about the turn order thing, cause its confusing a different way to show turn order could be using a numbered list).

Even though its a beta, I think you should work on making a tutorial at the beginning because there are a lot of things I don't understand from the brief explanation of the Omochao.

btw how did u get the swim and power chao sprites, rips from tiny chao garden?

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Far as I know, their not ripped from the TCG. I think I remember that the sprites for such didn't exist in TCG, so someone actually took the base of the normal baby chao and then resprited them to look like those Chao.

 

As to address your other questions:

I find the turn order display actually helpful as it lets you know what's going on.

I'm adding tutorials in the database function for the actual game, for stuff like how ot battle and how to use the chao evoution grid.

 

Right now, I'm working on pre-game stuff, mainly an evented intro, evented title screen, evented options menu, and I had borrowed a design from Earthbound...upon starting a new game, you'll be asked to set some settings and name the main character.

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snap2t.png

 

Hehe.. xD

 

That was pretty cool. There's a lot to work on though. For instance, only three lines of text in text windows.

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