I'm using this Evented Skill Tree System for my class/customization system in my project Chao Tales. With the fact that each usable square (weather it's a AGI boost or to learn a skill) uses a switch to turn off...and the fact that I have multiple characters (CT has a NPC recruiting system, so that's probably more than +50 characters...ouch.) made me note I probably have to use a bucketload of switches, a large handful just for each character's custom skill tree. Before resorting to the self-contained non-wasteful method of self-switches, is there a easier way to handle the skill squares, activating them or so wise? Variables might work, but I'm not sure how. If not, I wouldn't mind resorting to self-switches.
I'm using this Evented Skill Tree System for my class/customization system in my project Chao Tales. With the fact that each usable square (weather it's a AGI boost or to learn a skill) uses a switch to turn off...and the fact that I have multiple characters (CT has a NPC recruiting system, so that's probably more than +50 characters...ouch.) made me note I probably have to use a bucketload of switches, a large handful just for each character's custom skill tree. Before resorting to the self-contained non-wasteful method of self-switches, is there a easier way to handle the skill squares, activating them or so wise? Variables might work, but I'm not sure how. If not, I wouldn't mind resorting to self-switches.
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