Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
  • 0
Sign in to follow this  
LaDestitute

Need help with a evented skill tree

Question

I'm using this Evented Skill Tree System for my class/customization system in my project Chao Tales. With the fact that each usable square (weather it's a AGI boost or to learn a skill) uses a switch to turn off...and the fact that I have multiple characters (CT has a NPC recruiting system, so that's probably more than +50 characters...ouch.) made me note I probably have to use a bucketload of switches, a large handful just for each character's custom skill tree. Before resorting to the self-contained non-wasteful method of self-switches, is there a easier way to handle the skill squares, activating them or so wise? Variables might work, but I'm not sure how. If not, I wouldn't mind resorting to self-switches.

Share this post


Link to post
Share on other sites

1 answer to this question

Recommended Posts

  • 0

As I understand, you use the system of Jimmyly. It is based on distributing points of one variable, and grabbing them after use and, accordingly, it can not use self-switches. The only thing you can do - is to create an individual system for each character.

The only thing you can do in this situation - it has decreased number of map for the system to one with conditional branches

.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...