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CrimsonInferno

[XP] Creating a convincing storm!

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Now the original was created by YasoNoShirabe, but her tut was down in image wise and I thought I could 1: bring it back and 2: spice it up a bit by showing you how to make the thunder hit somewhat randomly. I'd like to thank and credit YasoNoShirabe for helping me though. I learned from her tut before the images were down. She made it up, I'm just revising it a bit and putting it up.

 

*Check bottom for screenshots of what this can do*

 

Creating a convincing storm!

 

First, I'd like to bring up YasoNoShirabe's fact of storms. Just using the weather effect won't be enough. Do you want your storm to be real feeling? To act like a real storm? Well, this tut will show you how because a simple rain shower won't do in a video game! :P

Make a map to put the storm on!

 

First, in my map, I used "Port Town" it comes with XP. If you wish to just try it out, just put down some grass and move on, kay? But here is what I got. I just wanted a basic map just to show you guys how to do this:

2m2e1ao.jpg

 

The Storm Effect can't be alone!

I realize that this neat little effect is cool on it's own, but only if you are making it shower out. So, let's click that button:

rtok9c.jpg

 

Set it to rain and whatever else setting you want. If you want it weaker, make the numbers go down and if you want it stronger, pull the point up to increase the power of the storm. Once that is done...

 

Make it seem real!

So, we want this storm to feel threatening and real, correct? We'll need to go into the tint area of the event pages:

24zc3n6.jpg

Set it the way you want it to be. When I get the demo up, you could always use my settings. Although I would go back and make it a little less dark. But eh, whatever. Once you are done, we'll create a more "stormy" air feeling.

 

Creating the actual finishing touches!

Adding fog can really spice this up! It could do so many things in your game! And right now, fog will make it look like the air has a stormy feel. Have you've ever been out in one? Well, if you have, you'll know why we need this ;)

You can access the fog by going into the "EVENT" page and clicking the "2" page. Now, you'll see on the left side a button that says: "Change Map settings" click it and click the middle one called "Fog" and then select "FOG1". Its the best one ;)

Set it to the opacity you wish and click "OK"

 

Sounds, effects and more!

 

Creating the sounds of a storm can help make the moment feel real, ya know? First, we'll need to get the sound effects by going into the "EVENTS" page and click the "2" page. Now, on the right to the bottom, you'll see a button that says: "Play SE" click that and pick "Thunder 1" it's the best one to pick, but feel free to pick your own. ;) You could always go and download different sounding thunder as well.

 

We'd also like to see some lighting strike, right? You can do this by creating events and then having the animation hit that event by selecting it's target. It would also feel better if we put in some screen shakes and screen flashes. Shakes can be accessed this way:

jj426a.jpg

 

Making it flash is in the same page as "Screen Shakes". So once you are done setting the flash and shakes, we can now test it out! Assuming you know how to create events...if you don't know how to access the event page, then you need more help than I can offer >.<

 

SIDE NOTES:

Now, if you want the storm to start off immediately, make the "TRIGGER" checked as "Parallel Process". It will make it rain as soon as you play/enter the map! Have any questions, feel free to ask :>

 

 

SCREENSHOTS:

 

 

24azmrl.jpg

11h5miq.jpg

fx8qgz.jpg

 

 

 

Thanks for reading and I hope people who wanted to know, finally know how to now. Thank you YasoNoShirabe for helping me help people ;)

 

Credit:

 

Basic information goes to YasoNoShirabe.

I made the tut, demo physically though, she provided a "spine". :)

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Already saw your tutorial on RMVXP. Should be interesting. But it is much better and more powerful, such a system looks like from the AWS and realistic SE.

 

And the rest - not bad!

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Good job...Rep + :D

 

Edit:

I just downloaded it and immediately noticed a slight problem...it's an encrypted archive...would you be able to make it unencrypted so we can see exactly what you did?

Edited by ShinyToyGuns

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Nice tutorial and very useful. I also agree with ShinyToyGuns, you should unencrypt it,so that we can see exactly what you did.

Other than that, good job. :alright:

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Oh, I'm sorry. I guess I followed the wrong tut lol

It said that's how you make it without RTP and the extra stuff...does anyone know how to do that exactly? :>

 

And thank you so much for the comments and approval! It took me two days. I thought I should give back to the people who gave me a bit more insight into events ^.^

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Taken directly from Enterbrain's Website:

What is RPG Maker XP RTP?

RPG Maker XP RTP is a system for reducing the total size of a "game disk" made with RMXP. RPG Maker XP RTP contains the graphics, music (MIDI, etc.)

and DLL files used when creating a game with RMXP ? basically a collection of common materials. When a game is created with RTP data, once it is

finished, you won't have to add this data to the actual "game disk," which consequently allows you to significantly reduce the game file size.

 

That being said, here is where you can download said RTP...just follow the instructions there and you should be fine. :)

 

And if you are still confused after that, try this tutorial.

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Thanks for that, Shiney. Although I just finished just compressing the game...Besides that, that tut seems dangerous and I'm too tired to read it careful, I'll forget important steps. But I do happen to have brought the demo fourth! :)

 

But, when I'm doing a demo with my game, I will look back at this thread and will give you hugs in advance! *huggles*

 

Check the first post for the demo in about fifteen minutes, please! ^.^

 

(I hope I compressed it right)

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Thank you so much. If you have problems or questions about the tut, just ask em and I'll answer it as best as I can. :)

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:(

 

How'd ya know it was Paint.net? It was the easiest way to take screenshots. GIMP's new function doesn't work on my PC, that and I don't know if my copy of Corel takes screenshots >.<

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