OverlordMao 0 Report post Posted March 7, 2010 ...make it so that the boss has Infinate MP, but have it where it only heals the boss's MP if they have it lowered. EX. Player one uses Mana Drain on Boss A. Boss A's MP goes down by 10. At the end of the turn, the game realizes that Boss A's MP is down and recovers all of it's MP. I tried looking in the Condition Branch section, but I couldn't find anything like what I needed. :sweatdrop: Share this post Link to post Share on other sites
Derseren 6 Report post Posted March 7, 2010 I think you would have to do that from the enemies tab in the database. You could have the boss recover MP after it went down to a certain amount. Otherwise I would just give the boss 99999 MP and spells that cost 1 MP to use. Or spells that don't use MP. I don't know. Share this post Link to post Share on other sites