Broken Messiah 20 Report post Posted March 19, 2010 I the current project that I'm working on now there is a moment where the cpu has to use a skill on a designated monster, and the game will end if the cpu doesn't use said skill in a certain amount of turns. any help creating this effect? Share this post Link to post Share on other sites
0 FranklinX 37 Report post Posted March 21, 2010 I'm trying to do this right now. I think you will need a script. You can set up a limited amount of turns to result in a game over. However to use a certain skill may require a script. 1 Broken Messiah reacted to this Share this post Link to post Share on other sites
0 CrimsonInferno 35 Report post Posted March 21, 2010 Can't this be done with conditional branches? Share this post Link to post Share on other sites
0 Broken Messiah 20 Report post Posted March 21, 2010 i dont think so, i tried and couldnt, could you explain? Share this post Link to post Share on other sites
0 CrimsonInferno 35 Report post Posted March 26, 2010 Well, I'm no expert, but I'm positive this can be done with C branches or Switches. :sweatdrop: Hm. It's like making a scene were you need a certain item before advancing, but instead you have to make them need to use a skill. I could try it, but I could 80% fail at it, since I'm a novice. :P Share this post Link to post Share on other sites
I the current project that I'm working on now there is a moment where the cpu has to use a skill on a designated monster, and the game will end if the cpu doesn't use said skill in a certain amount of turns. any help creating this effect?
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