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Broken Messiah

I have little dilema . . .

Question

I the current project that I'm working on now there is a moment where the cpu has to use a skill on a designated monster, and the game will end if the cpu doesn't use said skill in a certain amount of turns. any help creating this effect?

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I'm trying to do this right now. I think you will need a script. You can set up a limited amount of turns to result in a game over. However to use a certain skill may require a script.

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Well, I'm no expert, but I'm positive this can be done with C branches or Switches. :sweatdrop:

 

Hm. It's like making a scene were you need a certain item before advancing, but instead you have to make them need to use a skill. I could try it, but I could 80% fail at it, since I'm a novice. :P

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