Noob Saibot 38 Report post Posted February 21, 2007 Summoning System Introduction People have made scripts for this type of system and some of them are good, but most of them are poop. This will show you how to set up a Summoning System like that in FFX (or pretty close to it) And all we are going to use is good old events. Setting Up The Magic To summon a monster we are going to make a magic spell to do so. So do the following: 1) Click the DATABASE button, onced opend clcik the SKILL tab. 2) Click ARRAY SIZE and increase by one. 3) Then go to the new blank skill and fill it out like so: Name: Fire DragonIcon: ?pick one? Description: Magic Spell That Allows You To Summon The Fire Dragon. Target: One Ally Usabilty: Battle Cast Animation: Magic Target Animation: Skill Thats all for now just click APPLY when done. 4) Then click the COMMON EVENT tab. 5) In a new event in the COMMON EVENT window (get there by clicking the Common Event tab in the DATABASE window) name the new event: Fire Dragon Summoning. 6) Now click the <> in the big empty box in the COMMON EVENT window. 7) Then click the MESSAGE button and type something like: ?Replace What Fighter?? 8) Then click the SHOW CHOICES button. 9) Check the CHOICE 4 box and then delete the YES & NO and replace them with: Choice One: ?Name of Character?Choice Two: ?Name of Character? Choice Three: ?Name of Character? Choice Four: ?Cancel? or ? More Choices? 10) Then click the <> below each [name of character] HANDLER and click the CHANGE PARTY button and pick the the character to be changed and click the remove. Then do the same thing, but add the Summoning Monster. (do this for each HANDLER except the last one). NOTE: All summoning Monsters must be in the HERO area (get there by clicking the DATABASE button and then the HERO tab. 11) Then un-check the check box in the CHANGE PARTY window that says: ADD IN INITIAL STATE. By unchecking it your summoning monster will level up. 12) Now go back to the SKILL area and for the Fire Dragon skill where it says: COMMON EVENT pick the event: Fire Dragon Summoming, then click Apply. ATTENTION: Dont forget to add the skill to one of your characters. Then test it in the BATTLE TEST area found in the MONSTER GROUP area. Now it should work. Any problams just let me know here or in the Support area. ---Ghost Rider Share this post Link to post Share on other sites
showbiznine 0 Report post Posted July 24, 2007 how do you make it so that the summoned monster is replaced b the original hero when the battle finishes? Share this post Link to post Share on other sites
KarshnerShagger 0 Report post Posted December 31, 2007 It sounds very similiar to what I did. I had the same problem... How do I remove the summoned monster once the battle was over or what would happen if the summoned monster was killed in battle? I finally created a common event that I called reverting and had it remove the summoned monster and replace it with the character that summoned it, I put that in a parallel event on the maps. Also, if my summoned monster was killed in battle, I wouldn't want it to be able to be called again until it was healed. I utilized the common event as above, but I put a conditional branch in it saying that if Summoned Monster was knockout, like ignore it. It actually works fairly well, but I'm still trying to find a way to redo it. Share this post Link to post Share on other sites
Maxxis221 0 Report post Posted January 7, 2008 Sorry , i'm new to RMXP but can you explain in detail on how you revert the summoned monster? Share this post Link to post Share on other sites
KarshnerShagger 0 Report post Posted January 12, 2008 I first make the summoned monster in the actor tab. Then, I make the summoned monster in the classes tab which will allow me to assign status proficiencies/vulnerabilities and elemental resistance. It also allows me to assign skills and special attacks. I also create a monster that must be defeated to acquire the skill. These next two images show the item that I create that the monster (which must be defeats drops to learn the skill) and the common event that I created to learn it. I create two skills in the skills tab called Summon Dragon and one called Revert. Here are the images for those skills. The next attachment shows the common event that must be set up for the summon skill. When used in battle, it first checks to see that the summon monster is alive and if it is it completes the summon. If the summoned monster is not alive, it doesn't do anything. Finally, this last common event I link to the revert skill in the skills tab. I also set up a parallel process to put somewhere on the map to call this common event in case I win the battle before the summoned monster gets reverted back. It allows me to revert back to my hero form. Any other questions? Please feel free to ask. Share this post Link to post Share on other sites
Hypotenuse Man 0 Report post Posted February 4, 2008 I do have a question, actually. How would you go about doing it so that if the summon dies in battle, it is immediately replaced by the summoner? Thanks. Share this post Link to post Share on other sites
Guest Hellfire Dragon Report post Posted February 8, 2008 Well I play around with for a while and get back to you on that. Share this post Link to post Share on other sites
sloth 0 Report post Posted February 14, 2008 Well I play around with for a while and get back to you on that. I also made summons teehee ^^ pretty similar too.. About the problem u have, I'd say ( just an idea, not tested! ) something like... create new common event if HP 1 or lower replace player (character X ) connect this event to the creature u want... ...or so.. maybe the common event forces the old character back ingame. however i sadly also had some errors in my theorys with common events XD . . . Share this post Link to post Share on other sites