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totalsticks

A helping hand?

Question

Okay, so right off the bat, I'm going to admit I fail at scripting. But, I've noticed a few scripts that work towards what I'm trying to accomplish. Anyways, here goes.

 

I have in place, a working time system(using variables, events and common events), whereas 1 min = 100 frames, 1 hr = 60 min, etc etc.. all the way up to years. (I want the scope of the game to really feel epic, some events not taking place but once a year, for instance.) My problem is, I have it all set up, and I even have a call common event item that allows me to check what time etc., but I want those variables, instead to be able to be put as somewhat of a HUD in the upper right corner.

 

In Summary: Im trying to script a HUD in the upper right corner with Day, Month, Year + time(in 12 hrs, instead of 24) underneath.

 

Any ideas, or if someone has gone as far as years? I've only seen up to a few days, and with my very limited scripting experience, I wouldnt even know where to begin to add months and years. (Referring to Kylock's Time System)

 

Here's something to give you an idea of what my common event is:

 

post-13553-127005329517_thumb.jpg post-13553-127005329642_thumb.jpg

 

EDIT: Scratch ALL that. Moving to Script Request forum. Sorry.

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First off this belongs in Eventing, this is not RGSS format. Kylock's Time System is an RGSS2 formatted script in which you use common events to help modify in game events based on the time.

 

You are using events. You use a common event to help simulate the actual time, and I'm guessing you are using regular events independently on each map to mod in game events. Correct?

 

But you would like to display in the upper-right cornor Years:Days:Mins:Seconds, correct?

 

Edit: I didn't catch the memo. Good job on the fix.

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