totalsticks 1 Report post Posted April 13, 2010 Alright so first off, lets just say I have an IDEA on what I want the game to be about, but nothing is concrete yet. If you have any suggestions or ideas on how I can make the story sound a little better or believable, or if even some critiquing, I'm all eyes @_z. So without further ado, here goes: You are <name>, the son of a duke in the service to the king. Your father was a great military leader, and has brought you up in his image, starting your training from a very young age. Being nobility, you are priveleged in the ways of academics and tactics, and thus have been given command of a small unit of soldiers. Your first mission is to investigate raids along the border of your province. Mid-mission, you receive word from the King's advisors with orders to destroy the village you are investigating. Men, women, children, everyone and everything is to be razed. Being a young man and naive in the ways of the world, you are at conflict with the orders, and thus have a choice to make: Do you save the villagers but make yourself an outcast to the kingdom in which you have been raised all your life? Or do you follow orders as all good soldiers should? The choice is yours, and the path you choose will lead you on many adventures. Alright, now for less story, more feature: - 4 Kingdoms you can interact with, all being different facets of life, be it Militaristic, Free State, Religious State, or Pacifist State. - A Reputation system so you can not only level your character, but your rank within each kingdom's realm. Increasing reputation with one kingdom will affect the reputation of the others. - Single character progression with a semi-open-ended story-line. Become a soldier for another ruler, a bandit, or even a king yourself. - A calendar style system, that stretches into infinity, with events occurring at specific times/days/months/years. - A fully working bank system with interest earned, as well as income and taxes from property owned. - More to come as game progresses. But yeah, let me know what you think of the plot hook, and please look over my intended features and let me know if this is something you would consider playing, or if the concepts are too over-used. Thats what I'm here for, some creative input. Fire away! Share this post Link to post Share on other sites
Noob Saibot 38 Report post Posted April 14, 2010 Sounds to close to Fable or other video games. I'll take a closer look at it and give you a more WRITERS look at it. Share this post Link to post Share on other sites
FranklinX 37 Report post Posted April 14, 2010 It is very interesting. I like how this is going. Give us some details about the kingdoms and their royalty. Share this post Link to post Share on other sites
totalsticks 1 Report post Posted April 14, 2010 It is very interesting. I like how this is going. Give us some details about the kingdoms and their royalty. I'm trying to create some background and history for each of the kingdoms, that all once stemmed from a larger. Each one of the kingdoms' rulers descended from a general or influential leader of that larger kingdom, continuing their legacy. But, I'll try to simplify it a bit, Im confusing myself right now. :) Military State - Relies heavily on the military, so much in fact that even children are trained from a young age to be strong fighters and leaders. Pacifist State - Does not believe in fighting, and has secluded itself from the rest of the kingdoms, refusing to participate in trade. Free State - A leader is chosen and evaluated by a Tribunal every 10 years. The caste system has been overturned for a more relaxed civil service system. Everyone performs their civic duty to their kingdom, whatever task has been chosen. Religious State - A kingdom built around a belief, and run in line with that belief. Right now, I just have the basic ideas for them, but as time goes, I'll start fleshing each of them out one by one. I think that's how I'm going to have to make my maps, start from where the player would and work my way through. @The Hooded Man Yes, I did borrow the property income idea from Fable 2. But that's about the extent that my game will be duplicating it. @Myself I'm going to have to write tutorials in-game for this stuff.. lol.. Or maybe have an item "Handbook" that calls a common event to display the help files.. hmm.. Need to learn how to script better. :) Share this post Link to post Share on other sites