Noob Saibot 38 Report post Posted April 13, 2010 I will revive these scripts if it kills me... hope you like :D and please give credit for it took like hours for the animation. Go to Game_Player and Find: def refresh # If party members = 0 if $game_party.actors.size == 0 # Clear character file name and hue @character_name = "" @character_hue = 0 # End method return end # Get lead actor actor = $game_party.actors[0] # Set character file name and hue @character_name = actor.character_name @character_hue = actor.character_hue # Initialize opacity level and blending method @opacity = 255 @blend_type = 0 end replace it with: def refresh # If party members = 0 if $game_party.actors.size == 0 # Clear character file name and hue @character_name = "" @character_hue = 0 # End method return end if !@amiation == @amiation @amiation = @amiation end # Get lead actor actor = $game_party.actors[0] # Set character file name and hue @character_name = actor.character_name @character_hue = actor.character_hue # Initialize opacity level and blending method @opacity = 255 @blend_type = 0 end Find: #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update # Remember whether or not moving in local variables last_moving = moving? # If moving, event running, move route forcing, and message window # display are all not occurring Add (right below def update): # ----------------------------------------------------------- # - Animation Dash Script # - By Emilio Islas aka Midnight # - Version 2 # ----------------------------------------------------------- actor = $game_party.actors[0] if Input.press?(Input::UP) or Input.press?(Input::DOWN) or Input.press?(Input::RIGHT) or Input.press?(Input::LEFT) if Input.press?(Input::SHIFT) then #change SHIFT to what ever key you want dash to be if !actor.character_name.include?("_dash") @animation = "_dash" else @animation = "" end @character_name = actor.character_name actor.set_graphic(@character_name + @animation, actor.character_hue, actor.battler_name, actor.battler_hue) @move_speed = 5 $game_player.refresh end else if !actor.character_name.include?("_dash") @character_name = actor.character_name else @character_name.sub!("_dash") {""} end @animation = "" actor.set_graphic(@character_name, actor.character_hue, actor.battler_name, actor.battler_hue) @move_speed=4 $game_player.refresh end here's the template for the animated running person(I didn't make this template) Original Post: RMXPU.net Archive Back Up of Template: template back up Share this post Link to post Share on other sites