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AbnormalHairGrowth

UMS vs. AMS

Question

So it seems that this site offers two different message systems with similar features: Ccoa's UMS and Dubealex's Advanced Message Script. Just so I can be sure I'm giving my games the best possible scripts, I have some questions.

 

Firstly, I saw it stated elsewhere on the forum that the UMS costs money to use, but I cannot find evidence to confirm this. Is it true?

 

And secondly, are there any particular benefits to one system or the other that make it superior in general, or better for specific tasks? (I'm taking a look at the codes and demos, so mainly I'd like to know if one of them has better compatibility, is easier to use, or otherwise has some feature that might be less obvious.)

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6 answers to this question

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You dont have to pay for UMS unleess your making a commercial game.

UMS has more to it and you can do much more with it. AMS is easier to use and easier to edit, but has just a few less features.

 

I depends on the user.

 

I prefer AMS.

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That's very helpful; thank you. I'll probably keep using EMX, at least until Dubealex makes good on his (promise? threat?) to add the remaining features to his system.

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Well, being as how I can't even get the AMS demo to run, I think I'll keep using UMS. I've found it very easy and straightforward to use, and unless I end up making a commercial project one day I can't see any reason why I'd want to stop.

 

...Why did I type EMX in one of the above posts? That makes no sense whatsoever. I must have been getting tired or something. That's weeeeird.

 

Anywho, yeah. UMS it is. There's no point in changing systems unless the other guy does something REALLY spectacular with his script.

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Frankly, much of a difference I saw between the UMS and AMS ... But I still choose to UMS, because it has more features. However, I am very much interested in the project MWMS ForeverZer0 ... If it were still all the functions of UMS, I would gladly took it.

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