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solshadow

New Project Ideas

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*Im lazy and dont feel like wring down everything so I just kinda copied what I wrote to my mod team here, give ideas and critiques. Thanks*

 

 

MMO Idea

-3 main sides: Good, Bad, Neutral

-Players can create guilds within those 3 sides

-Guild size affects guild ranks:

 

* Rank D = 1-50 clan members

* Rank C = 51 - 100 clam members

* Rank B = 101 - 250 clan members

* Rank A = 251 - 500 clan members

* Rank S = 501 - 1000 clan members

* Rank SS = 1,001 - 2,000 clan members

* Rank R = Only given during special events

 

-Completing guild quests add prestige to your guild

-Top 5 guilds with the most prestige on a side are entered into a "pact" at the end of each month where they can battle for territory

Classes

 

* Dragonkyne - Mages who have learned the techniques of dragons. uses only their fists to channel their dragon's element.

 

* Celestial Mages - Calling upon the spirits of lore, Celestial mages are powerhouse that can turn the tides of battle.

 

* Elemental Mages - Wielding the essence of natures fury, the mages are forces to be reckoned with.

 

-Elements

 

1. Normal

2. Time

3. Holy

4. Water

5. Light

6. Ground

7. Air

8. Fire

9. Metal

10. Darkness

11. Electricity

12. Ice

13. Void/Null

 

 

-3 Types of attacks:

 

* Physical - The basic attacks that are close quarters and involve some portion of the attacker coming in contact with their opponent.

 

* Magic - Attacks that are made of pure concentrated mana, ranging from your typical fireball to throwing a barrage of glaciers.

 

* Ranged - Attacks that hit over distances and dont require the user to made bodily contact with their foe.

 

Will get more into the mmo later, dont want to put tooo much info on it up just yet.

 

*EDIT 5/5/10*

Heres some more on the Dragonkyne

Dragonkyne can have the following elements:


  1.  
  2. Electricity
  3. Fire
  4. Air
  5. Metal
  6. Darkness
  7. Null
  8. Ice

 

Null Dragonkyne - Able to nullify the elements of other Dragonkyne 100% (basically making them just physical attacks instead of elemental physical) and 50% of other mages. Can eat any element to recover.

 

Metal Dragonkyne - Uses metal based abilities and at high levels ground based attacks. Can eat items with a metal or ground property to recover. Resistant to metal and ground based moves.

 

Fire Dragonkyne - Uses flame based abilities and at high levels blue flamed techniques. Can eat items with a fire property or absorb fire to recover.

 

Ice Dragonkyne - Uses ice based abilities and at high levels uses water based skills. Can eat items with an ice or water property or be in the rain to recover.

 

 

 

Puzzle FPS Idea

 

 

-"Portal" type puzzle game that uses time altering abilities instead of warping

- Portal Gun = Portal

K.R.O.N.O.S. = Our game

- Kinetic Relativity - Oscillating Nanoscopic Orbifold System = K.R.O.N.O.S.

- Abilities vary from VCR capabilities (i.e. RECORD, REWIND, FAST FORWARD, SLOW, and STOP) to jumping back and forth in time.

- Takes place during Chell's trip in the Aperture Science Center

 

 

 

Fighting Game Idea

 

 

- "Shatterpoint" Fighting - Sensing weak points in your enemy and pouring such a massive amount of mana into these points that your effectively break or "shatter" your opponent.

- 3 Different Fighting Styles available:

 

* Fingers - Fast but light, precise blows

 

* Palms - Not as fast as Fingers and not as slow as Fists. The weakest technique interms of power but the strongest interms of mana channeling.

 

* Fists - Slowest technique with the highest striking power.

 

- 6 Different Characters :

 

1. Rage

2. Calm

3. Joy

4. Regret

5. Love

6. Arrogance (Arro)

 

ehhh....i got some more but im bored......ill post some more later. Comment on these so far

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nice i'd really like to know the rest of the ability's and stuff. are there going to be more classes then those three?

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