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Noob Saibot

Custome Battle System

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Yu-Gi-Oh CBS

 

Contents

  1. Forward
  2. The CBS Info
    • Type of CBS
    • Add-Ons
    • Alter Default CBS Stuff
    • The CBS In Full Detail

[*]Closing

Forward

 

Well I don't know much RGSS, but I did buy a book about Ruby and plan on learning. But untill that day comes I am reduced to asking for help. Now this is a CBS and from what I have read in the stickies they are not well liked or just a small chance it won't get done. But I am not heading into this with that negative thought; after all someone out there is bound to be nice and take time out of their life to code this for me.

 

Now first of this does have to do with Yu-Gi-Oh, but let it be known that this is not a Card Battle CBS request. That would be WAY to much coding. In fact this is just a edit of the default battle system; such as:

  • Add Ons
  • And some edits of the default stuff

But more on that latter. Now this in my opinion would fit in the original area as I have not seen this battle system in a game before (feel free to correct me if I am wrong). Also I requested it on another site; but they just directed me here. Well enough chatting lets start explaining how I would like this CBS to function...

 

The CBS Info

 

In this area I will explain the stuff I wish to add on and edit about the default battle system.

 

Type of CBS

 

Well as i said before this is not a request for a Card battle System. This is simply a edit of the Default Battle System. For this reason I have added the next 2 sections which will explain the "Add-Ons" and the "Edits" of the default battle system. Also in the "Closing" section you will learn what other scripts I plan on using so you can make it so they work together instead of against each other.

 

Type of CBS: Edit (Default)

Level of CBS: In my opinion I would rate the

"Hard" level of this script at 3 out of 5 (I could be wrong so be nice if I am).

 

Add-Ons

 

5 Players- This system will uses a Max of 5 Players (Heros) on the battle field. remeber I am using the default battle system you just need to add spaces for 1 more fighter (hero).

 

Attention: yes there is a script that will add 1 extra player to the battle system, but I have more add-ons then this.

 

2 Face Images- These are small images (max size: 60x60) located at the top of the battle screen. Our hero's image will appear on the left side of the screen and our enemy will appear on the right side.

 

 

battle_scene_start_Ingameshot.png

 

battle_scene_choose_action_ingamesh.png

 

The right Face set is not a face set of any monster we are battle, but instead the face of the person (enemy) who controlls those monsters. I was thinking maybe you could set it up so all I have to do is if I want our enemies face to appear all I have to type in it's name area is ("file image name"). That would be nice; just remeber that there will be more then one enemy (explained better in the section: "The CBS In Full Detail")

 

Icons- These will appear next to the following words on the "words" left side: Attack, Defend, Cards, & End Turn.

 

 

I did not add the "END TURN" in the image below because I thought of it after I made it. So remember to add it.

 

battle_scene_choose_action.png

 

I will explain why there is only 4 options in the section: "Alter Default CBS Stuff"

 

Reorder ATK Order- This add on will alter the default "ORDER" of who attacks. Basically I would like it so If I have 1 monster I can only ATK (or choose DEF) once using that monster. If I have 5 I can ATK 5 times (or DEF 5 Times) with each monster once.

 

Once I have used up all my attacks/Defends the ATK & DEF words will fade out (a sign you can't pick them any more).

 

Alter Default CBS Stuff

 

Here you will learn about some of the defualt stuff you will have to edit/move.

 

HP Moved & Renamed- The HP will be renamed to LP (life points) and be located right below the "face image Set."

 

battle_scene_start_Ingameshot.png

 

battle_scene_choose_action_ingamesh.png

 

ATK & DEF & LEVEL- This will appear below your Hero name (or at least the heros that your hero controlls). It tells you the Summon Hero's: ATK power, DEF power, and it's level.

 

battle_scene_start.png

 

battle_scene_choose_action.png

 

Attack & Escape Word Change- This is just a simple edit of the Word ATTACK & ESCAPE (see image for what they should be and what I mean).

 

battle_scene_start.png

 

In case I still lost you look at the image above then look at the default words below:

 

battle_scene_start_Ingameshot.png

 

Status Effect to Type- This will change the text [Normal] to a monster type like: [spellcaster]. I would like it so it reads the Fighters "Class" (Fighter, Mage, etc) and then displays the class name in the [] durring battle.

 

battle_scene_choose_action.png

 

DEF or ATK- This is a small symbol like maybe a * that will appear next to the word ATK or DEF and it indicates if a monster is in ATK or DEF mode.

 

"sorry no screen shot"

 

The CBS In Full Detail

 

Now i will explain in a little more detail on how some of the CBS should work.

 

LP (Life Points):

 

As you know it is moved, but this is how it should work.

 

If I have a monster with a ATK: 2800 and a DEF: 1000 and my enemy has a monster ATK: 1400 & DEF: 1700 and it ATKs me and my monster is in ATK mode then 1400 points of damage are deducted from the LP (Life Points).

 

Attention: LP is 8,000 for the player & enemy and does not change at all!!!

 

Bringing 8,000 down to: 6600 LP Left.

 

-----------------------------------------------

 

If I have a monster with ATK: of 1200 and my enemy has a monster with a DEF: 1400 then I loose 200 LP.

 

-----------------------------------------------

 

If our ATKs are the same (2500) then not LP is dealt, but both monsters are destroyed.

 

-----------------------------------------------

 

If I have a monster with an ATK: 3000 and my enemy has a monster with a DEF:3000, no LP is lost and no one is destroyed.

 

------------------------------------------------

 

HP does not exsist and each monster I controll does not have a HP or LP bar. The LP is for the person controlling ( i e summoning) the monsters to the field.

 

New In Battle Menu:

 

This is the actions taken (ATK, DEF, CARDS, & END TURN).

 

ATK- monster will attack; same function in the game.

DEF- put monster in DEF mode and adds some type of sysmbol next to the word: "DEF"

Cards- this is just the ITEM name changed to CARDS.

End Turn- this will end your turn (not the battle) and now your enemy will go.

 

--------------------------------------------------

Remember I each monster I have can only ATK or choose to DEF once for each monster (total 5). After that the DEF & ATK words fade out.

 

Closing

 

Well thats all to it I hope; any questions post or PM me. Thanks for reading this topic and thanks in advanced if you decide to do it. Also make sure the script works with the following scripts:

 

1) Dubs: Advanced Message System Script

2) SephirothSpawn: Inn & Shop Scripts

3) SDK - Standard Development Kit

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