FranklinX 37 Report post Posted June 14, 2010 How do I make a character on the map to appear to be sleeping? I tried looping a sleeping animation, but it did not work. Then I tried looping a sleeping balloon emotion, but failed. I have it set on a parallel process. Share this post Link to post Share on other sites
0 Valdred 1 Report post Posted June 14, 2010 Use a sleeping charset. ;) If you don't have one, put the charset into photoshop and close his eyes. That will do the job. Share this post Link to post Share on other sites
0 FranklinX 37 Report post Posted June 14, 2010 That's not what I want. I am trying to make the character to appear to be sleeping with "ZZZ" balloon effect constantly going. Share this post Link to post Share on other sites
0 Arkbennett 16 Report post Posted June 14, 2010 Simple. Play the animation, then use the wait command, set it to the allotted amount of frames the animation takes to complete (You can find that in the database), the set it to parallel. If you just set the animation, it'll just constantly replay only showing the first frame. Share this post Link to post Share on other sites
0 FranklinX 37 Report post Posted June 14, 2010 I tried it and it did not work. :( Share this post Link to post Share on other sites
0 Arkbennett 16 Report post Posted June 14, 2010 I just tried it, and it did. Example: @>Show Animation: This event,[EM Exclamation] @>Wait: 9 frame(s) Make sure the event is set to parallel. This is how it will appear in XP, it's playing the Exclamation Bubble Animation (Which is 9 frames) repeatedly. Share this post Link to post Share on other sites
0 FranklinX 37 Report post Posted June 15, 2010 Thanks it works! Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted June 15, 2010 I tried it and it did not work. :( Never question Arkbennett's RMXP knowledge. :nono4: jk Share this post Link to post Share on other sites
How do I make a character on the map to appear to be sleeping? I tried looping a sleeping animation, but it did not work. Then I tried looping a sleeping balloon emotion, but failed. I have it set on a parallel process.
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