CrimsonInferno 35 Report post Posted August 7, 2010 Will they still match the Tilesets? Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 7, 2010 of coarse ^^ I believe the characters will look better now too. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 7, 2010 Really? Then I definitely can't wait! Would you say they resemble Snes graphics even more....? *Oh, I hope the lighting is easier to adapt lol* Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 7, 2010 I believe so, never saw many Snes characters with huge heads. The heads are now more proportionate to the body than before. Lighting is the same XD, at the beginning don't worry too much about it i say, line work is more important. That gives me an idea though, i'll let you guys know if i come up with something that can help. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 7, 2010 I believe so, never saw many Snes characters with huge heads. The heads are now more proportionate to the body than before. *shy* I didn't actually notice that their heads were big :> I loved them either way *huggles them* Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 7, 2010 The main changes were made to the original male and female heads as you guys will see, the rest of the characters remain the same for the most part, i did make edits to small areas for all though. The child eyes are longer, it was a bad idea to take off those pixels before, the big ears (frontal/back problem) are also gone. The other changes may be unnoticeable, like the small side frame pixel changes to the jaws for example. I've also created an extra color for the scalp this time instead of using template shades, this works better for both skin shades. Anyway the templates look better as a whole now, the obese body types look better because of the change too. I will also be working on a new shadow add on for the temps as well as a better temp head sheet for copy paste. Complete characters will be edited also. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 8, 2010 When can we expect to see the new ones? :P Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 8, 2010 They were already here before you replied XD Take a look at this side by side and you'll see the main change to these. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 8, 2010 They were already here before you replied XD Take a look at this side by side and you'll see the main change to these. Oh, I didn't even know you updated the first post yet lol So sorry about that >.> They do look better :) Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 8, 2010 Glad you think so ;) I've now added the VX sheets as well guys. Share this post Link to post Share on other sites
DarkGamer 2 Report post Posted August 8, 2010 brilliant, they are really well done. You are really good at spriting! keep it goin Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 8, 2010 Thankssssss amigo. Simple shadows added for all body types, use mspaint and set background to transparent before pasting. --------------- A remake of the Gold Soldier is up, i know i'm working at a very slow pace on these characters but i want the best look for them ^^ ---- Colors for (new) Gold Soldier added to top. Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 9, 2010 I've begun working on the muscle man body type a while ago, so i added another body type which i may work on afterward (sooner or later). Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 10, 2010 Ahehehe, this reminds me of the giant baby in Spirited Away! :D I really love the new style, and how much the Gold Soldier improved! Good work, Musical, they are great! :) Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 10, 2010 Thanks! And i honestly laughed out loud when i saw that comment XD, love the art style of those movies. ----- Strongman updated frontal added to top. Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 10, 2010 Hehehe, well, it does, doesn't it? :) I have a question...from the update of the Gold Soldier, I couldn't really see a source of lighting... What direction does the light/shading come from now? Or is it the same? Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 10, 2010 I actually need to do a bit more work for that, but nothing huge at all, it will probably be somewhat unnoticeable in the end. Lighting is still the same but i like to keep it very subtle, notice how certain parts of the character are shaded differently, the chest armor, the shading on both pant legs, the boots, the helmet (bottom sides especially, green and yellow areas). We're dealing with a small character template so there's no need to focus so much on that sort of thing, as i said in the other forum i will try making a small tut or sprite tips sheet that may help some. Now that i remember i actually wrote down some tips on a thread long while back let me see if i can locate it. --- Here's the somewhat original post, i took off a line here and there, not fantastically helpful but i will work on something new soon. ********************************* ***Some simple tips for anyone looking to sprite on this template or any other.*** .Draw shadow under hair when and if you sprite any (look at example character). .Don't be afraid to draw outside the outline, remember this when working on shirts and pants (look at example character). .Use the darkest skin color of the template for your darkest shade if you want more contrast in certain spots. .Keep your light source in mind, top left, top or top right (i'll be using top left). .Don't use pure black for the most part, because it will stand out too much against other colors and the tilesets. .Use more contrast between your main colors, by this i mean that you should be able to see the outline(s) for the hair clrearly against the base color of the hair, same for any other piece like clothing etc.. .Don't go too bright or use too much saturation, it will be up to you to make the call or open a thread asking for advice, all i can say is that it will look bad if you go overboard with this. .Compare the template frontal and side when you begin working on side frames, notice how the arms, legs, body lines line up compared to the frontal. .For the most part keep your lights, shadows and line work solid so we can tell what's really going on with the outfit you create. .Follow the template shadows for certain pieces of clothing you make. Try to keep it clean, take it slowly and keep it simple at the begining when working on the outline, later on you can add more strands of hair (same for clothing) if you feel you need them. thinking of the head/body as 3D will help you make better characters, save your work once in a while in case you can't undo enough times (thinking of MSpaint here) When working with clothing that is not baggy stay pretty close to the outer lines of the template, this does not mean follow the lines exactly though, you should go over a few pixels here and there to make the clothing look more natural, try to stay away from the "painted on" mistake which i see many people do when starting out. ********************************************************** Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 11, 2010 Wow, thanks Musical! I'm gonna apply all that (or try to lol) to my sprite updates, see if I can actually do it lol :) Share this post Link to post Share on other sites
FranklinX 37 Report post Posted August 11, 2010 Looks like a good picture of an American. :alright: I like the look of it. It's nice to see something different. Share this post Link to post Share on other sites
MusicalSwordsman 25 Report post Posted August 11, 2010 Crimson Well hopefully it can help you at least a bit :) I think i will make a picture based tutorial of all the steps you can take to create a better character, probably not very soon though, have a bit less time on the pc now :/ Character side frame added to top folks, also added a bit more shade to one side of the helmet for frontal ;) Notice how the armor (chest) goes a pixel over the body line, i think this is the way to go when creating armor. RATED-RKOFRANKLIN Glad you like the character too ^^ Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted August 11, 2010 That would be very nifty to have, I hope I can get loads better at spriting. I would really love to use this style you've created and I was a little bummed when I found out I had to use default RTP...It was what I saw when I thought of Black Moon, but this is absolutely perfect! :D Also, the Gold Soldier is lookin' nice! I like his new helmet design, it reminds me of an Aztec warrior for some strange reason lol (I like that, by the way ^,^) Share this post Link to post Share on other sites
CrimsonInferno 35 Report post Posted December 11, 2010 (edited) I know its a necro post, but I was hoping to get a little help. This post might make Musical appear for a bit :) The new template that you made off the old...does it match with the RTP, or is the tileset only compatible with the templates? Second, how should I fix the doors for the size of the characters? And if resizing is needed, should everything else be resized as well? I really love the feel of this template, its great! Hopefully I won't get a noose around my neck for this xD Edited December 11, 2010 by CrimsonInferno Share this post Link to post Share on other sites