Arkbennett 16 Report post Posted June 20, 2010 Hi guys. Well after 8 years of painstaking research and making my Chinese sweatshop children do my bidding. I've developed the most efficient Ice Sliding System out there! This will require a medium amount of knowledge in RMXP. If you are a novice, look through and try to piece things together for yourself, I suppose, and do your best to be a sponge and soak up what I am explaining. All this event will require is: 1 Switch. 1 Variable. A slight modification to the tileset. Annnd a common event to make the magic happen. If you open the project I provided, you will see that I have a starter event on the top left. This just turns on the common event. What this common event does is identify what number you associated with that tile; that is called a terrain tag, and stuff it into a variable. So let's go to the database and look in Tilesets, (I believe I chose "Snow Fields" for obvious reasons). You'll see I added another auto-tile that uses the same graphic as the ice, now select Terrain Tag and you'll see one of the ice graphics have a tag set to 1. Now the second part of the common event you'll see it says, If [0001:Terrain Tag] == 1 Move Event: [Player] etc. This conditional branch is telling you that if the player steps on a tile that is associated with the number 1, it will make your character imitate a sliding animation. Surely you see where we are going with this. (Be sure to check the box ignore if can't move, very important) Now, on the map, make am ice pond with the tile that has a tag of 1 and boom! Your sliding all over the damn place! Okay, so what if we have an obstacle, then wtf do you do? Simple. If you are a mapping god like Kiriashi, you'll know how to blend the two different, but same looking tiles together. SO GO LEARN FROM HIM HOW TO DO THAT! GTFO NOT MY PROBLEM IF YOU DON'T KNOW HOW!!! :haha: In my tutorial you'll see some events around the snow man. These events are basically telling your character sprite to stop moving if he's facing the snow man, but if he isn't, keep moving. I would like to make a note that you need to place an autotile with a tag of 0 underneath this event for it to work, or else you'll keep sliding into the obstacle. It's been awhile since I've written a tutorial, I hope you people can understand this. If not, I am open to questions. Until then. See ya next time! ~Arkbennett Download Link: Arkbennett's Ice Sliding Deluxe 2 Kiriashi and Wyzrd reacted to this Share this post Link to post Share on other sites
Dark Den 4 Report post Posted June 20, 2010 Ill use this if i ever need it. Thanks in advance Share this post Link to post Share on other sites
Wyzrd 12 Report post Posted June 20, 2010 This is a great tutorial bro. I'm sure a lot of people could use this. Especially people making Pokemon games. Share this post Link to post Share on other sites
Kiriashi 117 Report post Posted June 20, 2010 Hehe... :shifty: Nice tutorial! I'll definitely make good use of it. Thanks for posting it. ^_^ Share this post Link to post Share on other sites
violentpurge09 0 Report post Posted December 29, 2010 Im thinking that this might go in the Snow levels of Untitled. Share this post Link to post Share on other sites
Arkbennett 16 Report post Posted December 29, 2010 Glad to hear it VP. Share this post Link to post Share on other sites