Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
Siverix

How do you make your game?

Recommended Posts

I wanted to ask you when do you add the battles in your game?

Share this post


Link to post
Share on other sites

Do you mean what phase/where in development I make the battles or what places in the storyline/gameplay I put them?

 

I'll assume that you mean the second one.

 

I say that random encounters are allowed, UNLESS(!) you are using the default battle system. It shouldn't be legal to use the default battle system anyway. I use to say it like this:

The less action-oriented your battle system is, the lower your encounter rate should be. Enemies moving on the map so that you can avoid them is a good alternative if you are using a slow-paced battle system and want encounters.

Share this post


Link to post
Share on other sites

You should write a story before you make your game. That way you know when you want to make battle encounters.

Share this post


Link to post
Share on other sites

I go about this way, first i write the story, as Kiriashi the great has stated.

 

then i determine what kind of game will it be... a rpg focused on battles, dialog, compelling history... and then i base the levels of dev off of that.

 

if you're going to use pre-made scripts, i suggest installing those first to test them out quickly. then i start working on the database a bit. then i get more maps down, and then work on level of priority.

 

keep in mind tho, a NEAT DATABASE is A GOOD FRIEND!

 

 

once you finish it, go through it and tweak all the little things to make it even more dramatic and sweet

Share this post


Link to post
Share on other sites

thank you all for sharing your secrets with me :lol:

Share this post


Link to post
Share on other sites

A few things to consider when adding monsters to maps:

 

- Nobody likes high frequency random encounters.

I loved Final Fantasy 9. I really did. What I hated was the combination of slow battles with the insanely high frequency of random encounters. Like previously stated (paraphrased of course), if you're battles are long/tedious/boring, don't make them too frequent. If they're going to take some time, make sure to make them at least slightly rewarding as well. "Oh, I killed that slime in ten minutes, and I got...a Potion. Yessss."

 

- Try to make the monsters make sense, given the area.

Here's what I like to do. Jot down all the facts you can about the area you're adding monsters to. What kind of place is it? Has anything story/history-related happened to it that would possibly affect the types of monsters? Fighting bats in bright forests and polar bears in deserts just doesn't make sense. Games come across as being a lot more cohesive and intelligent when the environment makes sense, and fits, in as many areas as possible.

 

- NOBODY LIKES HIGH FREQUENCY RANDOM ENCOUNTERS!

Just reinstating :)

Share this post


Link to post
Share on other sites

im not what retarted you know :drool:

Just trying to help. I know it sounds basic, but if you really take time to think it through, it'll pay off.

Share this post


Link to post
Share on other sites

Siverix, you asked for help. Don't ridicule those who give it freely. ^~^

Share this post


Link to post
Share on other sites

I am just reinstating Valdred. Screw random encounters, make the enemies visible on the map.

That makes your game genetically superior.

Share this post


Link to post
Share on other sites

Dude random encounters are better because then you never know when there will be an enemy :B):

Share this post


Link to post
Share on other sites

This is the most interesting in Random battles. But this is all charm of it.

And the rest is that you do not know where our enemies to attack you, and you can not get around them, if you are not ready for it, or you have little chance to win the battle. AND THAT'S REALLY SUCKS.

Share this post


Link to post
Share on other sites

Dude random encounters are better because then you never know when there will be an enemy :B):

 

I was going to say that putting the enemies on the map is better, but you have a good point. It's more surprising this way. xD

Share this post


Link to post
Share on other sites

well, not trying to spoil some things for my game, but I'm doing a mix of both =/.

 

Creatures in the forest, that are likely to give mid to little problem are random -- and so are hidden bandits.

 

but there are also some common NPCs that spawn in different locations on the map depending on the time of day and MAYBE 1 or 2... or 3 random variable gens.

---

 

remember, this is YOUR game... sometimes the player just has to deal with what you decide. You cant make EVERYONE happy... and since (most likely) this is gonna be a given free game, might as well make yourself happy ;)

 

 

-Zen

Share this post


Link to post
Share on other sites

the thing that sucks most about random encounters is then your close to a city have no health and think you are gonna make it and boom YOU IS DEAD

Share this post


Link to post
Share on other sites

^

O.o you dont program a range effect for changing the encounter?

 

thats the easy way to fix that problem xD, just plan the save zone

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...