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FranklinX

Transformations

Question

I want to give the players the options of transforming the characters into stronger forms. The character can only stay in the transformation for a limited amount of turns. How can I do this in VX?

 

 

Thanks.

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1. By script... However, for this I need to know what CBS on RMVX is used.

2. By event states... This is simple.

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1. By script... However, for this I need to know what CBS on RMVX is used.

2. By event states... This is simple.

 

It would be best to be by an event.

 

I'll put it in queue. ^_^

 

Have you made it yet?

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I took a quick look at the VX School, and did not read anything containing transformations.

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ok. given wat you're askin for i think i can give you a quick way to do this.

 

you can make the transformation come from a skill(say "Dragon Form" por ejemplo)
for the hero you want to change. then create a state where his/her stats(hp, sp, etc) 
are increased (called Transformed) and make it irresistable. 

now the transform skill linked to a common event where it turns on a switch(call it Transform1)

now in the battle event editor set the trigger to the switch(Transform1).
this'll change the hero's state to Transformed and uses the 'change hero graphic' 
command to switch it battler to whatever you want. 
This is also the part where you can add any special skills or equipment.

now set up another battle event that is triggered by a certain turn(say once every seven turns) 
and if the switch "Transform1" is on. This event will take away the Transformed state and any 
special skills, etc you gave him and uses the 'change hero graphic' command to switch his battler back 
to what it was originally.

 

so basically you can use this skill to transform your hero into a dragon(or whatever) with suped up stats and after seven turns he changes back.

hopefully this will help you.

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Thanks! Have you tested your event idea? It seems simple enough to do. I'll try it when my laptop returns home to daddy. :)

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no i haven't yet due to time constriants, but i think it should. if anything goes kablooey, let me know

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