ok so I've created my own little set-up, not hard but can get complicated.
its basically a checker to see what shall the NPC say next. anyway these are all the exterior variables that the system checks.
(* means possible, havnt decided yet)
-Time of Day
*-Weather
-What Day
-Title of player
-Fame of Player
-player conversation stats
how should i set these up for the logical check? I think if I go with Conv.Stats first it can decide from the start the main base of "Nice/Mean" response, and then go to fame and ect. =]
ok so I've created my own little set-up, not hard but can get complicated.
its basically a checker to see what shall the NPC say next. anyway these are all the exterior variables that the system checks.
(* means possible, havnt decided yet)
-Time of Day
*-Weather
-What Day
-Title of player
-Fame of Player
-player conversation stats
how should i set these up for the logical check? I think if I go with Conv.Stats first it can decide from the start the main base of "Nice/Mean" response, and then go to fame and ect. =]
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