Enigma 10 Report post Posted June 28, 2010 So in my Game Azure Ocean Players will be able to customize there pirate ships, with parts to increase performance I need help setting prices for these parts Im going to use the code names of the parts rather than the real names as to prevent spoilage Here is the List Navigation Systems level 1-10 CPU level 1-10 most important Power Cores level 1-7 Submarine System(Auto Pilot, long distance engine)1-5 Aquamarine Systems(Manual Pilot, Short distance engine)1-5 Special Systems 1-3(Each should be fairly expensive) Storage Units 1-10 any suggestions would be helpful to put into context a Potion is 50 Ag(game currency) Share this post Link to post Share on other sites
0 Siverix 4 Report post Posted June 28, 2010 first of all you do know aquamarine is a color and also a type of crystal right? also i think that you should post the drop rates of monsters Share this post Link to post Share on other sites
0 Kiriashi 117 Report post Posted June 28, 2010 Siverix has a good point, how easy it is for players to make money is worth taking into consideration. Some other things to consider: What are all the parts made out of? How expensive/rare are those materials? How early in the game do you want the player do have a full ship? How far in the game do you want the player to be able to have an AWESOME ship? How much do the different upgrades help the player? How expensive should they be considering how much they help the player. Customizable pirate ships sounds awesome dude. xD Share this post Link to post Share on other sites
0 Enigma 10 Report post Posted June 29, 2010 (edited) The weakest monster will drop around 15 silver(game currency) The most expensive item right now is the Nil Ring which costs 36000 and can reverse time Ah, I see Well, these parts cannot be received via monster drops, you can only buy them from the Shop store Also, you can't synthesizes these parts. Mainly because of the scripting involved However, the lvl 1 items should be purchased early in game, since they help the player out like the running shoes on Pokemon The lvl 10 items are mandatory at the end of the game These ship parts in particular help players navigate and travel the oceans faster and easier for example Navigation systems store locations and allow players to automatically travel from one place to another Submarine Systems- decrease the time of auto pilot travel If the player wants to steer the ship manually, Navigation systems will provide a minimap and Aquamarine systems increase speed of manual pilot some times these systems have CPU requirements, thus to upgrade the other systems an upgraded cpu is necessary finally all of these parts are powered by the Power cores, as players upgrade their ships they will need larger power cores to support the systems Edited June 29, 2010 by Enigma Share this post Link to post Share on other sites
0 Espie23 1 Report post Posted July 11, 2010 In this case, I think helping you answer your question will end up being a lot easier than us basing answers off of a LOT of variables here. See if this helps: First, pick a spot in the game where the player should realistically have a lower-middle quality ship (pretty basic with a few nice upgrades). Now, make a few estimations on how much money the player would've accumulated by that time. What kind of equipment would you have access to, via drops and weaker equips you can sell? With that rough number in your head, now take a "dungeon" in the game at around that point. How much money could the player make, from monster drops and equipment/item drops from 30 minutes of farming? Two hours? Hopefully these examples spark more ideas in your head to help with figuring this complex matter out. When you get that first part down (about the accumulated money at the first there) you can base the prices off of X amount of money plus what you can make in Y amount of time on top of that. This way, you can gauge how much effort you want the player to go through to get their ship going. Another random idea here. Maybe later on in the game, if you upgrade a certain part of the ship enough you can access areas you couldn't make it to before with a regular ship. Maybe there's a body of water you have to cross to get to another area, but the fog is really dense. If you upgraded your Navigation systems enough, you could go through. Enabling access to new areas and whatnot would be a great way to reward the player for working to get the money to upgrade. Hope this helps :) 1 Kiriashi reacted to this Share this post Link to post Share on other sites
0 Siverix 4 Report post Posted July 11, 2010 farming is boring dont do that better add some sort of a minigame like smuggling or sinking other ships and looting the booty but i guess for the second part you would have to add weapon upgrades or something Share this post Link to post Share on other sites
So in my Game Azure Ocean
Players will be able to customize there pirate ships, with parts to increase performance
I need help setting prices for these parts
Im going to use the code names of the parts rather than the real names as to prevent spoilage
Here is the List
Navigation Systems level 1-10
CPU level 1-10 most important
Power Cores level 1-7
Submarine System(Auto Pilot, long distance engine)1-5
Aquamarine Systems(Manual Pilot, Short distance engine)1-5
Special Systems 1-3(Each should be fairly expensive)
Storage Units 1-10
any suggestions would be helpful
to put into context a Potion is 50 Ag(game currency)
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