Jump to content
New account registrations are disabed. This website is now an archive. Read more here.
Sign in to follow this  
Chief

Script Requests

Recommended Posts

Alright, so, I find it difficult on my eyes to scan thorugh thousands of forum topics on multiple sites, looking to find what I need, so I'm asking for your help. Dont go on a searching rampage, I only request that you go and find what you already know exists. I dont want to be wasting all of your time. Anyways, here is a list of the scripts that I am requesting:

 


  •  
  • Animated Title Screen
  • a Credits System
  • Splash Screen/Production Intro
  • An Advanced ABS (Similar to Blizz)
  • A Creative CMS

 

and, if you feel that you know of a script that is awesome, I will take using it into consideration.

Thankyou,

Chief

Share this post


Link to post
Share on other sites

you give me a solid mock-up and description on the credit's system, and I'll tell you if i can do that one, to start.

Share this post


Link to post
Share on other sites

Animated title screen is kind of simple.

Use a title skip script and make it with events and you can also use it to make your Splash Screen.

 

If you want it that way i can give you the script.

Share this post


Link to post
Share on other sites

pol, Im talking about something possibly like implimenting flahs, or use a .gif as a title screen, I dont want something like youre explaining.

Share this post


Link to post
Share on other sites

lol. pol, those scripts aren't hard to create, either. jsut needs to be specific.

Share this post


Link to post
Share on other sites

Alright, so, for credits, I was thinking something like this:

example_script_credits.png

 

but the credits would scroll up while music is playing. is this possible?

 

Also, is it possible to load an flash file, or a video, say avi in the beginning, for the title screen?

Share this post


Link to post
Share on other sites

teh avi file i know nothing of, but i have a credits script for you, that will work. i'll make it more personalized for ya. make it work great.

Share this post


Link to post
Share on other sites

Here is your script!

 

#===============================================================================
#  Credits Script, for Chief
#    by Leon_Westbrooke
#    v. 1.0
#-------------------------------------------------------------------------------
#  Instructions:
#    Place under all scripts, and above Main
#    Fill out the areas below, in the module.
#    Call using $scene = Scene_Credits.new
#
#===============================================================================

#===============================================================================
#  Module
#===============================================================================
module Credits
 #=============================================================================
 #  Set Game Title settings
 #=============================================================================
 Title_Font_Type = "Monotype Corsiva"
 Title_Font_Size = 30

 #=============================================================================
 #  Set Game Subtitle settings
 #=============================================================================
 Subtitle_Font_Type = "Monotype Corsiva"
 Subtitle_Font_Size = 26

 #=============================================================================
 #  Set Game Credits settings
 #=============================================================================
 Credits_Font_Type = "Monotype Corsiva"
 Credits_Font_Size = 22

 #=============================================================================
 #  Set Background
 #=============================================================================
 Background_Music = "034-Heaven01"
 Background_Image = ""

 #=============================================================================
 #  Set Credits listings.
 #  Use keys:  "Title" for the title, "Subtitle" for the subtitle, and numbers,
 #             IN ORDER, starting at 0.
 #=============================================================================
 Credits_Listing = {
   "Title" => "Game Title",
   "Subtitle" => "Game Subtitle",
   0 => "Lead Writer..................Mike",
   1 => "Lead Designer..................Mike",
   2 => "Lead Scripter..................Mike"
 }
end
#===============================================================================
#  End Module
#===============================================================================


#===============================================================================
#  *  Window_Credits
#===============================================================================
class Window_Credits < Window_Base
 def initialize
   super(0, 480, 640, 480)
   @size = 0
   for i in 0...Credits::Credits_Listing.size
     @size += 1
   end
     @size += 1
   self.contents = Bitmap.new(width - 32, 32 * @size)
   self.opacity = 0
   self.height = @size * 32 + 32
   refresh
 end


 def refresh
   self.contents.clear
   cr = Credits
   self.contents.font.size = cr::Title_Font_Size
   self.contents.font.name = cr::Title_Font_Type
   self.contents.draw_text(0, 0, 608, 32, cr::Credits_Listing["Title"], 1)
   self.contents.font.size = cr::Subtitle_Font_Size
   self.contents.font.name = cr::Subtitle_Font_Type
   self.contents.draw_text(0, 48, 608, 32, cr::Credits_Listing["Subtitle"], 1)
   self.contents.font.size = cr::Credits_Font_Size
   self.contents.font.name = cr::Credits_Font_Type

   @credit_size = (cr::Credits_Listing.size - 2)
   for i in 0...@credit_size
     y = i * 32 + 96
     self.contents.draw_text(0, y, 608, 32, cr::Credits_Listing[i], 1)
   end

 end
end
#===============================================================================
# END Window_Credits
#===============================================================================


#===============================================================================
#  *  Scene_Credits
#===============================================================================
class Scene_Credits

 def main
   @credits_window = Window_Credits.new

   @background = Sprite.new
   $game_system.bgm_memorize
   audio = Credits::Background_Music
   Audio.bgm_play("Audio/BGM/" + audio, 100, 80)
   @background.bitmap = RPG::Cache.picture(Credits::Background_Image)
   @wait = 0

   Graphics.transition
   loop do
     Graphics.update
     Input.update
     @wait += 1
     update
     if $scene != self
       break
     end
   end
   Graphics.freeze
   @background.dispose
   @credits_window.dispose
 end

 def update
   if @credits_window.y >= (@credits_window.height * -1)
     if Input.trigger?(Input::A)
       print @credits_window.y
       print (@credits_window.height * -1)
     end

     if @wait % 2 == 1
       @credits_window.y -= 1
     end
   else
     close
   end
   if Input.trigger?(Input::B) or Input.trigger?(Input::C)
     close
   end
 end

 def close
   $game_system.bgm_restore
   $scene = Scene_Map.new
 end
end
#===============================================================================
# END Scene_Credits
#===============================================================================

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...